This is used to figure out the size of "invisible" decorations, which we'll
use to better know the visible extents of the surface, which we can use for
constraining, titlebars, and more.
In frame_create, we need to destroy any frame buttons created
in preceding calls to frame_button_create during the function
execution if any of the successive calls to frame_button_create
fail.
This has minimal severity since most, if not all, cases in
frame_button_create that result in a fail (i.e. NULL result) means
a program is OOM and the program will have to exit/abort anyway.
Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
This makes button handling more correct concerning drags. Also,
frame_pointer_button returns the original button location in the case of a
release. This makes filtering of button events much easier for users of
the cair-util frame code.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>