I ran Weston on a Nexus 4 mobile phone, with a native GNU/Linux userland,
and the latest Android kernel for that device from LineageOS [1].
calculate_refresh_rate() returned 1 (mHz), which gets rounded to 0 Hz later
and results in nothing being drawn to the screen.
This patch makes sure, that there is at least a refresh rate of 1 Hz, because
it returns the default refresh rate of 60 Hz otherwise.
[1]: https://github.com/LineageOS/lge-kernel-mako
Signed-off-by: Oliver Smith <ollieparanoid@bitmessage.ch>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
A little earlier today I ended up spending a lot of time trying to
figure out why weston wasn't managing to launch over SSH and telling me
that I did not have a --tty option specified, despite me passing the
option strings ["--tty", "3"]. Turns out weston just doesn't support
that.
So, add support for this kind of format in addition to "--foo=bar" to
save others from making the same mistake I did.
Changes since v1:
- Add comment about unreachable boolean check in long_option_with_arg()
- Convert boolean check in long_option_with_arg() to assert
Signed-off-by: Lyude <lyude@redhat.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
wl_surface_damage_buffer landed ages ago, but in order for GL to
use it the client must bind a wl_compositor version >= 4 (the
version where damage_buffer was introduced).
This patch updates the bind version and allows
eglSwapBuffersWithDamage to actually use the provided damage
rectangles instead of performing full surface damage.
Reviewed-by: Daniel Stone <daniels@collabora.com>
wl_surface_damage_buffer landed ages ago, but in order for GL to
use it the client must bind a wl_compositor version >= 4 (the
version where damage_buffer was introduced).
This patch updates the bind version and allows
eglSwapBuffersWithDamage to actually use the provided damage
rectangles instead of performing full surface damage.
This log is much longer than the patch.
Reviewed-by: Daniel Stone <daniels@collabora.com>
xwm would not let X clients change the focus behind the compositor's
back, reverting focus where it's supposed to be when this occurs.
However, X11 grab also issue focus in events, on which some clients
rely and reverting focus in this case braks the client logic (e.g.
combobox menu in gtk+ using the X11 backend).
Check if the focus event is actually coming from a grab or ungrab and
do not revert focus in this case, to avoid breaking clients logic.
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Daniel Stone <daniels@collabora.com>
Acked-by: Quentin Glidic <sardemff7+git@sardemff7.net>
At the bottom of weston_output_finish_frame(), code exists to account
for flips which have missed the repaint window, by shifting them to lock
on to the next repaint window rather than repainting immediately.
This code only accounted for flips which missed their target by one
repaint window. If they miss by multiples of the repaint window, adjust
them until the next repaint timestamp is in the future. This will only
happen in fairly extreme situations, such as Weston being scheduled out
for a punitively long period of time. Nevertheless, try to help recovery
by still aiming for more predictable timings.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Instead of creating a single global fade surface across all outputs,
create a separate surface for each output. This will permit
e.g. individual fades for each output (or blocking the fade-outs if
inhibiting idling as will come in a later patch.)
This also fixes a potential issue if on multihead layout spanning a
desktop wider than 8096 (or higher than 8096), the fade animation may
not completely cover all surfaces.
This assumes the output geometry doesn't change to become larger during
the course of the fade animation.
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
commit a7cba1d4cd changed the way
the cursor plane is setup. Previously it was pre-emptively set
disabled for the next frame, and that would be changed at next
frame time if the cursor plane was to be used. It was changed
to be disabled at plane assignment time.
We disable the use of planes entirely by setting disable_planes to
a non-zero value, which bypasses all calls to assign_planes - so
if the plane was set-up in the previous frame it will retain its
state post-disable.
This leads to desktop zoom leaving the cursor plane in place when
it sets disable_planes.
This patch clears any stale cursor plane state from the redraw
handler if disable_planes is set so drm_output_set_cursor()
will do the right thing.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reported-by: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>
Fix up the window position whenever the geometry info changes.
If the window geometry changes, we want to keep the input-responding
content anchored to top-left. It is done by manipulating the dx,dy
arguments originating from a wl_surface.attach request.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
This patch uses the new feature proposed for Xwayland in the patch
series https://patchwork.freedesktop.org/series/16610/ .
When the frame window is created, immediately forbid Xwayland commits on
it. This prevents commits before the decorations have been drawn and the
initial pending state has been set. Commits are enabled right after
drawing and setting.
This ensures that the decorations are fully drawn when a window is
mapped. This also solves the initial commit/pending race, but the race
is on again after mapping.
If Xwayland does not implement the needed support, we are just setting a
window property with no effect.
This patch is the final piece for solving T7622, excluding the
_NET_WM_SYNC_REQUEST handling.
Task: https://phabricator.freedesktop.org/T7622
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Normal windows enter the MapRequest handler, which schedules drawing the
decorations. Then Xwayland realizes the window, which ends with a call
to xserver_map_shell_surface(). The decorations are already drawn, no
need to draw them a second time. However, MapRequest handler could not
set the pending state because the weston_surface did not exist at the
time, because it gets created only when Xwayland realizes the window,
which happens after XWM has forwarded the MapWindow in MapRequest
handler. Therefore set the pending state explicitly at the end.
Scheduling had it done much later anyway.
Now that the pending state is set much earlier, it seems to be more
likely that it gets set before Xwayland's first commit is handled. This
means that -geometry command line option of X11 apps already takes the
geometry (decorations) into account. I do not think it is reliable yet,
though.
There is still the race between Xwayland committing and XWM setting the
pending state assuming the very next commit latches it in appropriately.
The race exists not because of Wayland, but because WL_SURFACE_ID comes
via X11, and could be processed after wl_compositor.create_surface and
wl_surface.commit. That commit/pending race is solved by a following patch.
For override-redirect windows weston_wm_window_schedule_repaint()
reduced into a call to weston_wm_window_set_pending_state_OR(), so we
can just call that directly. It should not matter that the call is moved
to the end of the function.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Since building libweston includes EGL/egl.h from pixel-formats.c,
EGL_CFLAGS must be added to libweston_CFLAGS, as on some platforms that
contains -DMESA_EGL_NO_X11_HEADERS, and fails to compile without it:
CC libweston/libweston_3_la-pixel-formats.lo
In file included from [...]/usr/include/EGL/egl.h:39:0,
from libweston/pixel-formats.c:39:
[...]/usr/include/EGL/eglplatform.h:119:22:
fatal error: X11/Xlib.h: No such file or directory
Fixes: 903721a621 ("libweston: Add pixel-format helpers")
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reorder some paragraphs to be more logically ordered. Rewrite the
description of the backend-specific disable function to explain the
semantics instead of the mechanics. Remove the paragraph about
pending_output_list as unnecessary details.
Add a big fat comment on why we call output->disable() always instead of
only for actually enabled outputs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Armin Krezović <krezovic.armin@gmail.com>
We make the differentiation where planes are an abstract framebuffer
with a position within a CRTC/output, and sprites are special cases of
planes that are neither the primary (base/framebuffer) nor cursor plane.
drm_sprite, OTOH, contains nothing that's actually specific to sprites,
and we end up duplicating a lot of code to deal with them, especially
when we come to use an entirely plane-based interface with atomic
modesetting.
Rename drm_sprite to drm_plane, to reflect that it's actually generic.
No functional changes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
[Pekka: dropped the removal of an unrelated comment]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
page_flip_pending is only be set when do a pageflip to a newly-rendered
buffer; if the flag is not set, we have landed in the start_repaint_loop
path where the vblank query fails, and thus we must pageflip to the same
buffer.
This test was not sufficient for what it was supposed to guard:
releasing framebuffers back. When using client-supplied framebuffers, it
is possible to reuse the same buffer multiple times, and we would send a
framebuffer-release event too early.
However, since we have a properly reference-counted drm_fb now, we can
just drop this test, and rely on the reference counting to prevent
too-early release of client framebuffers.
page_flip_pending now becomes exactly what the name suggests: a flag
which indicates whether or not we are expecting a pageflip event. Add
asserts here to verify that we never receive a pageflip event we weren't
expecting.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
vblank_pending is currently a bool, which is reset on every vblank
requests (i.e. sprite pageflip). This can occur more than once per
frame, so turn it into a callback, so we only fire frame-done when we've
collected all the events.
This fixes unexpected behaviour when multiple views per output have been
promoted to DRM planes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Previously, framebuffers were stored as fb_current and fb_pending.
In this scheme, current was the last buffer that the kernel/hardware had
acknowledged displaying: a framebuffer would be created, set as
fb_pending, and Weston would request the kernel display it. When the
kernel signals that the request was completed and the hardware had made
the buffer current (i.e. page_flip_handler / vblank_handler), we would
unreference the old fb_current, and promote fb_pending to fb_current.
In other words, the view is 'which buffer has turned to light?'.
This patch changes them to a tristate of fb_last, fb_current and
fb_pending, based around the kernel's view of the current state.
fb_pending is used purely as a staging area for request construction;
when the kernel acknowledges a request (e.g. drmModePageFlip returns 0),
the previous buffer is moved to fb_last, and this new buffer to
fb_current. When the kernel signals that the request has completed and
the hardware has made the buffer current, we simply unreference and
clear fb_last, without touching fb_current/fb_pending.
The view here is now 'which state is current in the kernel?'.
As all state changes are incremental on the last state submitted to the
kernel, even if the hardware has not yet been able to make it current,
this simplifies state tracking: all state submissions will always be
relative to fb_current, rather than the previous
(fb_pending) ? fb_pending : fb_current.
The use of fb_pending is strictly bounded between a repaint cycle
(including a grouped set of repaints) beginning, and those repaints
being flushed to the kernel.
fb_current will always be valid between an output's first repaint
flush, and when a disable/destroy request has been processed. For a
plane, it will be valid when a repaint cycle enabling that plane has
been flushed, and when a repaint cycle disabling that plane has been
flushed.
fb_last is only present when a repaint request for the output/plane has
been submitted, but not yet completed by the hardware.
This is the same set of constructs which will be used for storing
plane/output state objects in future patches.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
We implement v2 so use that instead of the DRM_EVENT_CONTEXT_VERSION
macro.
The latter defines the version of the drmEventContext struct declared in
the header [used in the current build] and can be 2, 3 or even 1000.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Instead of setting state members directly in the drm_output_render
functions (to paint using Pixman or GL), just return a drm_fb, and let
the core function place it in state.
This brings damage handling in line with repaint state, so we do not
clear damage if repaint fails.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Call drm_output_render unconditionally, doing an early exit if we're
already rendering a client buffer on the primary plane.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
'next' is used as a framebuffer which has either been rendered but not
had a configuration request (pageflip or CRTC set) applied to it, or
when for a framebuffer that has had configuration requested but not
applied (delayed pageflip where the event has not been applied).
'current' is used as the last framebuffer for which we know
configuration has been fully applied, i.e. CRTC set executed or pageflip
requested and event received.
Rename these members to fb_current and fb_pending, doing some small
reordering of drm_output whilst in the vicinity.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Now that we have better types in drm_fb, use it for cursor buffers as
well. This gives us easier refcounting for our cursors, as well as a
unified buffer-destruction path.
Currently this makes no difference, as the KMS legacy cursor update API
uses GEM names directly, and never touches DRM FBs. However, the cursor
plane becomes a regular KMS plane under atomic, at which point we
require DRM FBs.
Take the opportunity to move to drm_fb ahead of time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Sometimes we need to duplicate an existing drm_fb, e.g. when
pageflipping to the same buffer to kickstart the repaint loop. To handle
situations like these, and simplify resource management for dumb and
cursor buffers, refcount drm_fb.
drm_fb_get_from_bo has a path where it may reuse a drm_fb, if the BO has
been imported and not released yet. As drm_fb_unref now relies on actual
refcounting (backed up by asserts), we add a balancing drm_fb_ref() to
the path where we return a reused drm_fb.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
We only need it for the GBM surface the FB was originally created
against; a mismatch here is very bad indeed, so no reason to pass it in
explictly every time rather than store it.
Following patches change drm_fb to be explicitly reference counted; in
order to reduce churn, rename drm_output_release_fb to drm_fb_unref
whilst changing its call signature here, even though it does not yet
actually perform reference counting.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The drm_fb destroy callback to mostly the same thing regardless of
whether the buffer is a dumb buffer or gbm buffer. This patch refactors
the common parts into a new function that can be called for both cases.
[daniels: Rebased on top of fb->fd changes, cosmetic changes.]
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This uses the new pixel-format helpers, so we can also replace depth/bpp
with these.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalaneN@collabora.co.uk>
Rather than magically trying to infer what the buffer is and what we
should do with it when we go to destroy it, add an explicit type
instead.
In doing so, the test for dumb images (destroying them, but only if
they're not the 'live' ones) is removed. This was dead code, as the only
path which could cause us to shuffle images is drm_output_switch_mode.
This calls drm_output_release_fb before the images are reallocated in
drm_output_fini_pixman / drm_output_init_pixman, with the reallocation
unconditionally destroying the images, so can never be hit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Make drm_output_set_cursor more deterministic, by calculating more state
and performing more plane manipulation, inside
drm_output_prepare_cursor_view.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Rather than duplicating knowledge of pixel formats across several
components, create a custom central repository.
Signed-off-by: Daniel Stone <daniels@collabora.com>
[Pekka: fix include paths and two copy-pastas]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Libdrm provides headers that are useful even without libdrm.so itself,
particularly drm_fourcc.h. Therefore promote libdrm as a hard build-time
dependency of libweston core so that we can always rely on libdrm
headers.
This does not affect any runtime dependencies. Specifically, no runtime
dependency to libdrm.so is added in any build configuration.
Currently only gl-renderer is using drm_fourcc.h. Now we can drop the
GL_RENDERER check from configure.ac and just use LIBDRM_CFLAGS.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
[Pekka, from Quentin: just drop have_libdrm var completely]
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
The pkg-config test for LIBDRM is independent of whether the DRM backend
is enabled or not. Therefore it is possible to have libdrm available and
found, even though it is not needed.
Do not link libdrm.so into the launchers unless it is really needed,
that is, DRM compositor is built. Otherwise you end up with
fbdev-backend.so and weston-launch depending on libdrm.so.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
HAVE_LIBDRM was used as a condition for the launcher infrastructure to
call libdrm.so functions. It was set by an independent test for libdrm,
which would silently continue if libdrm was not found. It was assumed
that if you enabled a feature that used libdrm at runtime, the test for
that feature would imply that HAVE_LIBDRM is also set. This was quite
subtle.
The only feature that actually uses libdrm.so at runtime is the DRM
backend. No other backend needs the libdrm calls in the launcher
infrastructure.
Therefore to simplify things, stop using HAVE_LIBDRM and use
BUILD_DRM_COMPOSITOR instead. If you enable the DRM compositor, you
automatically also get libdrm support in the launchers.
There are still things depending on LIBDRM_CFLAGS and LIBDRM_LIBS, so
the test cannot be removed completely.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
During a maximize event, a surface was previously always put back to
the primary output after one frame on the correct output, while keeping
its size. This was caused by the shell surface’s last_{width,height}
not being reset when it was either fullscreen or maximized, leading to
the unmaximize/maximize dance being done at each commit.
This was introduced in 8f9d90a84b.
Changes since v1:
- Fix the actual issue instead of a symptom.
Signed-off-by: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
This way Wayland compositors will be aware of Weston's
"visible bounds" (and ignore its shadows).
Signed-off-by: Sergi Granell <xerpi.g.12@gmail.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
If anything is printed for the terminal window to display before the
window has been initially sized we end up with a segfault.
This defers the exec() of the shell child process until after the
window is sized so this can't happen anymore.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Client applications shouldn't be in the same process group as
the display server.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
We don't want to leak this into apps launched from the panel.
stdout and stderr are left for now because some things launched
by weston - such as weston-keyboard - share weston's log by
printing to those fds.
I'm singling out stdin because it's never needed by a child process
and because it's value is 0, which makes it easy to accidentally
do bad things to (commit 5c611d933f)
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
The man page indicates that ftruncate() can set errno to EINTR, so test
for this.
I have not actually been able to provoke an EINTR error from ftruncate()
in testing though.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
posix_fallocate() can return EINTR and need to be restarted - I've hit
this when running weston-terminal under gdb.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
If wayland_output_create_common returns NULL, it means that
the output creation failed.
Signed-off-by: Sergi Granell <xerpi.g.12@gmail.com>
Reviewed-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
struct wayland_output::name was used but never initialized.
Also zxdg_toplevel_v6_set_title was only called for windowed outputs,
and some compositors let you see the client's name even when it is
fullscreen (GNOME Shell's Activities menu for example).
So rename struct wayland_output::name to struct wayland_output::title and
precompute it on wayland_output_create_common(), so it can be later used
on xdg's set_title and frame_create.
v2: Move zxdg_toplevel_v6_set_title() before the wl_surface_commit()
as per Quentin Glidic's suggestion.
Signed-off-by: Sergi Granell <xerpi.g.12@gmail.com>
Reviewed-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>