Pekka Paalanen 2abe2e6d41 compositor: paint opaque regions with RGBX shader
weston_surface_draw() is restructured so that it will always use the
RGBX shader for opaque regions, if the surface is assigned the RGBA
shader.

Previously for opaque regions, we simply assumed, that the texture alpha
would be 1.0. If it was not (which really is an application bug), the
region would be misrendered. The RGBX shader forces the texture alpha to
1.0.

Xwayland surfaces may have bad alpha data in the opaque client area. If
blending was enabled, the bad alpha would be used with the RGBA shader.
This patch fixes rendering opaque xwayland windows with full-surface
alpha applied.

Test case: xterm, with full-surface alpha one step below 1.0. Before,
black text was fully transparent, now it is correctly only slightly
transparent.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-09-04 16:14:35 -04:00
2012-08-29 15:32:05 -04:00
2012-08-29 15:02:21 -04:00
2012-07-23 14:25:14 -04:00
2012-07-09 17:57:55 -04:00
2010-11-06 21:04:03 -04:00
2012-08-29 15:32:05 -04:00
2012-04-25 10:17:42 -04:00
2012-08-29 15:32:05 -04:00

Weston

Weston is the reference implementation of a Wayland compositor, and a
useful compositor in its own right.  Weston has various backends that
lets it run on Linux kernel modesetting and evdev input as well as
under X11.  Weston ships with a few example clients, from simple
clients that demonstrate certain aspects of the protocol to more
complete clients and a simplistic toolkit.  There is also a quite
capable terminal emulator (weston-terminal) and an toy/example desktop
shell.  Finally, weston also provides integration with the Xorg server
and can pull X clients into the Wayland desktop and act as a X window
manager.

Refer to http://wayland.freedesktop.org/building.html for buiding
weston and its dependencies.
S
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