2ada74828953296787ef5477064e8ad025f59a77
v4: Incorporated krh and anderco's comments. Now adding newly allocated buffer's dimensions to texture_damage v3: * Removed unnecessary parentheses * Added check for switching from EGL image to SHM buffer * Moved shader assignment out of IF condition v2: Fixed the wrong comparison v1: Depending on specific DRI driver implementation, glTexImage2D() with data set to NULL may or may not re-allocate the texture buffer each time it is called. Unintended consequences happen if later glTexSubImage2D() is called to only update a sub-region of the texture buffer. I've explored moving glTexImage2D() from gl_renderer_attach() and simply mark the texture dirty, but the current implemention seems cleaner because I won't have to worry about calling ensure_textures() and re-assigning gs->shader unnecessarily.
Weston Weston is the reference implementation of a Wayland compositor, and a useful compositor in its own right. Weston has various backends that lets it run on Linux kernel modesetting and evdev input as well as under X11. Weston ships with a few example clients, from simple clients that demonstrate certain aspects of the protocol to more complete clients and a simplistic toolkit. There is also a quite capable terminal emulator (weston-terminal) and an toy/example desktop shell. Finally, weston also provides integration with the Xorg server and can pull X clients into the Wayland desktop and act as a X window manager. Refer to http://wayland.freedesktop.org/building.html for buiding weston and its dependencies.
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