460a79bd4bdde768de2fd2e29be4fd185c58b227
We transform the surface damage to global damage at weston_output_repaint() time. This way we don't touch the transform when it might not be valid and in case of overlapping damage, we only copy pixels once for shm textures.
Wayland Demos This repository contains a few demos application for the Wayland project. There's a sample compositor that can run on KMS, under X11 or under another Wayland compositor and there's a handful of simple clients that demonstrate various aspects of Wayland:
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