Kristian Høgsberg 7dbf5e2ea7 compositor: Only process input once per frame
When we're repainting, there's no point in polling for input events.
We just read input events once before each repaint and send out events
as needed.  The input events come with an accurate timestamp, so this
doesn't affect the timing information and client should always look at
the event timestamps if they're trying to determine pointer motion
speed or double click speed.  If we go idle (stop repainting) we add the
input devices back into the primary main loop and wait for the next event.

This avoids waking up the compositor separately (one or more times per
frame) to handle input events.  We also avoid updating cursor position
and other compositor state after the client has rendered its new
frame, reducing lag between what the client renders and the pointer
position.
2012-03-05 19:50:15 -05:00
2012-01-03 11:04:09 -05:00
2010-11-11 20:11:27 -05:00
2010-11-06 21:04:03 -04:00

Wayland Demos

This repository contains a few demos application for the Wayland
project.  There's a sample compositor that can run on KMS, under X11
or under another Wayland compositor and there's a handful of simple
clients that demonstrate various aspects of Wayland:
S
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