9629fe32060cda8ebad45f80fb480a26317c67c6
There was a lot of code here to do a lot of work we didn't need to do. If we damage a surface with a shm buffer attached, all we need to do is to re-upload the damaged region to the texture. As for drm buffers, we don't assume anything changes on attach and only update the regions the client tells us to update in the damage request.
Wayland Demos This repository contains a few demos application for the Wayland project. There's a sample compositor that can run on KMS, under X11 or under another Wayland compositor and there's a handful of simple clients that demonstrate various aspects of Wayland:
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