Kristian Høgsberg 9629fe3206 Simplify shm buffer handling
There was a lot of code here to do a lot of work we didn't need to do.
If we damage a surface with a shm buffer attached, all we need to do
is to re-upload the damaged region to the texture.  As for drm buffers,
we don't assume anything changes on attach and only update the
regions the client tells us to update in the damage request.
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Wayland Demos

This repository contains a few demos application for the Wayland
project.  There's a sample compositor that can run on KMS, under X11
or under another Wayland compositor and there's a handful of simple
clients that demonstrate various aspects of Wayland:
S
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Readme 14 MiB
Languages
C 98%
Meson 1.4%
Shell 0.3%
GLSL 0.2%