You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

113 lines
3.2 KiB

/*
* Copyright © 2010 Kristian Høgsberg
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "compositor.h"
struct wlsc_drm_buffer {
struct wl_buffer buffer;
EGLImageKHR image;
};
static void
drm_buffer_attach(struct wl_buffer *buffer_base, struct wl_surface *surface)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_drm_buffer *buffer =
(struct wlsc_drm_buffer *) buffer_base;
glBindTexture(GL_TEXTURE_2D, es->texture);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, buffer->image);
es->visual = buffer->buffer.visual;
}
static void
drm_buffer_damage(struct wl_buffer *buffer,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
}
static struct wlsc_drm_buffer *
wlsc_drm_buffer_create_for_image(struct wlsc_compositor *compositor,
EGLImageKHR *image,
int32_t width, int32_t height,
struct wl_visual *visual)
{
struct wlsc_drm_buffer *buffer;
buffer = malloc(sizeof *buffer);
if (buffer == NULL)
return NULL;
buffer->buffer.compositor = &compositor->compositor;
buffer->buffer.width = width;
buffer->buffer.height = height;
buffer->buffer.visual = visual;
buffer->buffer.attach = drm_buffer_attach;
buffer->buffer.damage = drm_buffer_damage;
buffer->image = image;
return buffer;
}
struct wl_buffer *
wlsc_drm_buffer_create(struct wlsc_compositor *ec, int width, int height,
struct wl_visual *visual, const void *data)
{
struct wlsc_drm_buffer *buffer;
EGLImageKHR image;
GLuint texture;
EGLint image_attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_NONE
};
image_attribs[1] = width;
image_attribs[3] = height;
image = eglCreateDRMImageMESA(ec->display, image_attribs);
if (image == NULL)
return NULL;
buffer = wlsc_drm_buffer_create_for_image(ec, image,
width, height, visual);
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, buffer->image);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
glDeleteTextures(1, &texture);
return &buffer->buffer;
}