Files
weston/src
Pekka Paalanen c647ed79de compositor: add surface-shooting API
This is an optional API that will be implemented by the renderers. It
allows to fetch the current contents of a surface, essentially the
buffer contents from a client buffer, converted to an RGBA format.

This is meant as a debugging API. The implementations may be heavy and
cause a stall, so they are not intended to be used often during normal
operations.

Renderers are expected to convert whatever data a surface has to a
single RGBA format.

Changes in v2:
- remove stride and format arguments from the API

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:47:31 +02:00
..
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