da0f7ea4a7
A following patch will need the paint node in gl_shader_config_init_for_view() for color transformations. While passing the paint node through, rename the functions to be more appropriate and get surface/view/output from the paint node. This is a pure refactoring with no functional change. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>