Pekka Paalanen fb003d3457 gl: take, hold, and release a buffer reference
Instead of relying on the compositor core to keep the wl_buffer around
and unreleased, take a new reference to it in gl-renderer. This makes
sure in the future, that the gl-renderer always has the buffer at hand,
client misbehaviour excluded.

The reference is taken in the attach callback, and released in the
flush_damage callback after copy to texture, or when the next attach
callback with a different buffer occurs.

If the surface is not on the primary plane, the buffer is not released
in flush_damage. This ensures, that the buffer stays valid in case the
surface migrates to the primary plane later.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 16:55:36 -05:00
2012-12-06 15:53:03 -05:00
2012-12-06 15:53:03 -05:00
2012-07-23 14:25:14 -04:00
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2010-11-06 21:04:03 -04:00
2012-04-25 10:17:42 -04:00
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2012-10-25 15:00:42 -04:00

Weston

Weston is the reference implementation of a Wayland compositor, and a
useful compositor in its own right.  Weston has various backends that
lets it run on Linux kernel modesetting and evdev input as well as
under X11.  Weston ships with a few example clients, from simple
clients that demonstrate certain aspects of the protocol to more
complete clients and a simplistic toolkit.  There is also a quite
capable terminal emulator (weston-terminal) and an toy/example desktop
shell.  Finally, weston also provides integration with the Xorg server
and can pull X clients into the Wayland desktop and act as a X window
manager.

Refer to http://wayland.freedesktop.org/building.html for buiding
weston and its dependencies.
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