Increase Salt randomness (#18179)
- The current implementation of `RandomString` doesn't give you a most-possible unique randomness. It gives you 6*`length` instead of the possible 8*`length` bits(or as `length`x bytes) randomness. This is because `RandomString` is being limited to a max value of 63, this in order to represent the random byte as a letter/digit. - The recommendation of pbkdf2 is to use 64+ bit salt, which the `RandomString` doesn't give with a length of 10, instead of increasing 10 to a higher number, this patch adds a new function called `RandomBytes` which does give you the guarentee of 8*`length` randomness and thus corresponding of `length`x bytes randomness. - Use hexadecimal to store the bytes value in the database, as mentioned, it doesn't play nice in order to convert it to a string. This will always be a length of 32(with `length` being 16). - When we detect on `Authenticate`(source: db) that a user has the old format of salt, re-hash the password such that the user will have it's password hashed with increased salt. Thanks to @zeripath for working out the rouge edges from my first commit 😄. Co-authored-by: lafriks <lauris@nix.lv> Co-authored-by: zeripath <art27@cantab.net>tokarchuk/v1.17
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// Copyright 2022 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package migrations |
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import ( |
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"xorm.io/xorm" |
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"xorm.io/xorm/schemas" |
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) |
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func migrateUserPasswordSalt(x *xorm.Engine) error { |
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dbType := x.Dialect().URI().DBType |
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// For SQLITE, the max length doesn't matter.
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if dbType == schemas.SQLITE { |
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return nil |
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} |
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if err := modifyColumn(x, "user", &schemas.Column{ |
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Name: "rands", |
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SQLType: schemas.SQLType{ |
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Name: "VARCHAR", |
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}, |
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Length: 32, |
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// MySQL will like us again.
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Nullable: true, |
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}); err != nil { |
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return err |
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} |
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return modifyColumn(x, "user", &schemas.Column{ |
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Name: "salt", |
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SQLType: schemas.SQLType{ |
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Name: "VARCHAR", |
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}, |
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Length: 32, |
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Nullable: true, |
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}) |
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} |
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