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// Copyright 2015 The Gogs Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package models |
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import ( |
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"sync" |
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) |
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// workingPool represents a pool of working status which makes sure
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// that only one instance of same task is performing at a time.
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// However, different type of tasks can performing at the same time.
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type workingPool struct { |
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lock sync.Mutex |
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pool map[string]*sync.Mutex |
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count map[string]int |
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} |
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// CheckIn checks in a task and waits if others are running.
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func (p *workingPool) CheckIn(name string) { |
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p.lock.Lock() |
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lock, has := p.pool[name] |
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if !has { |
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lock = &sync.Mutex{} |
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p.pool[name] = lock |
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} |
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p.count[name]++ |
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p.lock.Unlock() |
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lock.Lock() |
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} |
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// CheckOut checks out a task to let other tasks run.
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func (p *workingPool) CheckOut(name string) { |
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p.lock.Lock() |
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defer p.lock.Unlock() |
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p.pool[name].Unlock() |
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if p.count[name] == 1 { |
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delete(p.pool, name) |
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delete(p.count, name) |
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} else { |
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p.count[name]-- |
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} |
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} |
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// Copyright 2016 The Gogs Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package sync |
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import ( |
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"sync" |
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) |
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// SingleInstancePool is a pool of non-identical instances
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// that only one instance with same identity is in the pool at a time.
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// In other words, only instances with different identities can exist
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// at the same time.
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//
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// This pool is particularly useful for performing tasks on same resource
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// on the file system in different goroutines.
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type SingleInstancePool struct { |
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lock sync.Mutex |
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// pool maintains locks for each instance in the pool.
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pool map[string]*sync.Mutex |
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// count maintains the number of times an instance with same identity checks in
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// to the pool, and should be reduced to 0 (removed from map) by checking out
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// with same number of times.
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count map[string]int |
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} |
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// NewSingleInstancePool initializes and returns a new SingleInstancePool object.
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func NewSingleInstancePool() *SingleInstancePool { |
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return &SingleInstancePool{ |
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pool: make(map[string]*sync.Mutex), |
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count: make(map[string]int), |
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} |
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} |
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// CheckIn checks in an instance to the pool and hangs while instance
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// with same indentity is using the lock.
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func (p *SingleInstancePool) CheckIn(identity string) { |
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p.lock.Lock() |
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lock, has := p.pool[identity] |
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if !has { |
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lock = &sync.Mutex{} |
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p.pool[identity] = lock |
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} |
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p.count[identity]++ |
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p.lock.Unlock() |
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lock.Lock() |
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} |
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// CheckOut checks out an instance from the pool and releases the lock
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// to let other instances with same identity to grab the lock.
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func (p *SingleInstancePool) CheckOut(identity string) { |
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p.lock.Lock() |
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defer p.lock.Unlock() |
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p.pool[identity].Unlock() |
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if p.count[identity] == 1 { |
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delete(p.pool, identity) |
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delete(p.count, identity) |
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} else { |
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p.count[identity]-- |
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} |
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} |
@ -0,0 +1,49 @@ |
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// Copyright 2016 The Gogs Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package sync |
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import ( |
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"sync" |
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) |
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// StatusTable is a table maintains true/false values.
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//
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// This table is particularly useful for un/marking and checking values
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// in different goroutines.
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type StatusTable struct { |
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lock sync.RWMutex |
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pool map[string]bool |
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} |
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// NewStatusTable initializes and returns a new StatusTable object.
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func NewStatusTable() *StatusTable { |
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return &StatusTable{ |
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pool: make(map[string]bool), |
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} |
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} |
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// Start sets value of given name to true in the pool.
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func (p *StatusTable) Start(name string) { |
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p.lock.Lock() |
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defer p.lock.Unlock() |
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p.pool[name] = true |
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} |
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// Stop sets value of given name to false in the pool.
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func (p *StatusTable) Stop(name string) { |
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p.lock.Lock() |
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defer p.lock.Unlock() |
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p.pool[name] = false |
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} |
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// IsRunning checks if value of given name is set to true in the pool.
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func (p *StatusTable) IsRunning(name string) bool { |
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p.lock.RLock() |
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defer p.lock.RUnlock() |
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return p.pool[name] |
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} |
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