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84 lines
2.6 KiB
84 lines
2.6 KiB
7 years ago
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/*
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* Copyright 2018 Emmanuele Bassi
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* @file cgl_epoxy_api.c
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*
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* Tests the Epoxy API using the CoreGraphics OpenGL framework.
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*/
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#include <epoxy/gl.h>
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#include <Carbon/Carbon.h>
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/CGLTypes.h>
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#include <OpenGL/CGLCurrent.h>
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#include <OpenGL/CGLContext.h>
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int
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main (void)
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{
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CGLPixelFormatAttribute attribs[] = {0};
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CGLPixelFormatObj pix;
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CGLContextObj ctx;
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const char *string;
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bool pass = true;
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int npix;
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GLint shader;
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CGLChoosePixelFormat(attribs, &pix, &npix);
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CGLCreateContext(pix, (void *) 0, &ctx);
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CGLSetCurrentContext(ctx);
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if (!epoxy_is_desktop_gl()) {
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fputs("Claimed not to be desktop\n", stderr);
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pass = false;
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}
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if (epoxy_gl_version() < 20) {
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fprintf(stderr, "Claimed to be GL version %d\n",
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epoxy_gl_version());
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pass = false;
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}
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if (epoxy_glsl_version() < 100) {
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fprintf(stderr, "Claimed to have GLSL version %d\n",
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epoxy_glsl_version());
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pass = false;
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}
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string = (const char *)glGetString(GL_VERSION);
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printf("GL version: %s - Epoxy: %d\n", string, epoxy_gl_version());
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string = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
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printf("GLSL version: %s - Epoxy: %d\n", string, epoxy_glsl_version());
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shader = glCreateShader(GL_FRAGMENT_SHADER);
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pass = glIsShader(shader);
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CGLSetCurrentContext(NULL);
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CGLReleaseContext(ctx);
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CGLReleasePixelFormat(pix);
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return pass != true;
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}
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