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@ -107,12 +107,31 @@ class GLFunction(object): |
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elif name == "far": |
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elif name == "far": |
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name = "yon" |
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name = "yon" |
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# Mac screwed up GLhandleARB and made it a void * instead of |
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# uint32_t, despite it being specced as only necessarily 32 |
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# bits wide, causing portability problems all over. There are |
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# prototype conflicts between things like |
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# glAttachShader(GLuint program, GLuint shader) and |
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# glAttachObjectARB(GLhandleARB container, GLhandleARB obj), |
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# even though they are marked as aliases in the XML (and being |
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# aliases in Mesa). |
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# |
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# We retain those aliases. In the x86_64 ABI, the first 6 |
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# args are stored in 64-bit registers, so the calls end up |
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# being the same despite the different types. We just need to |
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# add a cast to uintptr_t to shut up the compiler. |
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if type == 'GLhandleARB': |
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assert(len(self.args) < 6) |
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arg_list_name = '(uintptr_t)' + name |
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else: |
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arg_list_name = name |
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self.args.append((type, name)) |
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self.args.append((type, name)) |
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if self.args_decl == 'void': |
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if self.args_decl == 'void': |
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self.args_list = name |
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self.args_list = arg_list_name |
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self.args_decl = type + ' ' + name |
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self.args_decl = type + ' ' + name |
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else: |
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else: |
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self.args_list += ', ' + name |
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self.args_list += ', ' + arg_list_name |
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self.args_decl += ', ' + type + ' ' + name |
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self.args_decl += ', ' + type + ' ' + name |
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def add_provider(self, condition, loader, condition_name): |
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def add_provider(self, condition, loader, condition_name): |
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