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@ -156,7 +156,6 @@ static struct api api = { |
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#endif |
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#endif |
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}; |
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}; |
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#ifndef _WIN32 |
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static bool library_initialized; |
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static bool library_initialized; |
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static void |
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static void |
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@ -180,6 +179,9 @@ get_dlopen_handle(void **handle, const char *lib_name, bool exit_on_fail) |
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abort(); |
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abort(); |
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} |
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} |
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#ifdef _WIN32 |
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*handle = LoadLibraryA(lib_name); |
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#else |
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pthread_mutex_lock(&api.mutex); |
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pthread_mutex_lock(&api.mutex); |
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if (!*handle) { |
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if (!*handle) { |
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*handle = dlopen(lib_name, RTLD_LAZY | RTLD_LOCAL); |
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*handle = dlopen(lib_name, RTLD_LAZY | RTLD_LOCAL); |
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@ -189,6 +191,7 @@ get_dlopen_handle(void **handle, const char *lib_name, bool exit_on_fail) |
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} |
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} |
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} |
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} |
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pthread_mutex_unlock(&api.mutex); |
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pthread_mutex_unlock(&api.mutex); |
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#endif |
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} |
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} |
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static void * |
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static void * |
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@ -199,20 +202,18 @@ do_dlsym(void **handle, const char *lib_name, const char *name, |
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get_dlopen_handle(handle, lib_name, exit_on_fail); |
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get_dlopen_handle(handle, lib_name, exit_on_fail); |
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#ifdef _WIN32 |
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result = GetProcAddress(*handle, name); |
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#else |
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result = dlsym(*handle, name); |
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result = dlsym(*handle, name); |
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if (!result) |
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#endif |
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errx(1, "%s() not found in %s", name, lib_name); |
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if (!result) { |
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fprintf(stderr,"%s() not found in %s", name, lib_name); |
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exit(1); |
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} |
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return result; |
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return result; |
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} |
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} |
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#else |
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static void * |
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do_dlsym(void **handle, const char *lib_name, const char *name, |
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bool exit_on_fail) |
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{ |
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return NULL; |
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} |
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#endif |
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PUBLIC bool |
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PUBLIC bool |
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epoxy_is_desktop_gl(void) |
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epoxy_is_desktop_gl(void) |
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@ -361,7 +362,7 @@ void * |
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epoxy_gl_dlsym(const char *name) |
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epoxy_gl_dlsym(const char *name) |
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{ |
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{ |
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#ifdef _WIN32 |
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#ifdef _WIN32 |
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return GetProcAddress(LoadLibraryA("OPENGL32"), name); |
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return do_dlsym(&api.gl_handle, "OPENGL32", name, true); |
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#elif defined(__APPLE__) |
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#elif defined(__APPLE__) |
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return do_dlsym(&api.gl_handle, |
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return do_dlsym(&api.gl_handle, |
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"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", |
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"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", |
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