Remove a bad alias of glGetAttachedShaders.

On OS X, GLhandleARB is void *, which is of different size than GLuint
on 64-bit.  Because of this, the implementation of
glGetAttachedObjectsARB must be different from glGetAttachedShaders,
since the pointers/ints are packed the output memory.
macos/v1.5.9
Eric Anholt 11 years ago
parent 0cfb0a044b
commit 59edbacf7d
  1. 1
      registry/gl.xml

@ -12821,7 +12821,6 @@ typedef unsigned int GLhandleARB;
<param><ptype>GLsizei</ptype> <name>maxCount</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
<param group="handleARB" len="count"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
<alias name="glGetAttachedShaders"/>
</command>
<command>
<proto>void <name>glGetAttachedShaders</name></proto>

Loading…
Cancel
Save