To avoid a symbols file on Windows, Epoxy annotates all the publicly visible symbols directly in the source, but uses the default symbol visibility everywhere else. This means that only some symbols are annotated as `EPOXY_IMPORTEXPORT`, and generally only on Windows. Additionally, Epoxy has a private 'PUBLIC' pre-processor macro for internal use, which duplicates the `EPOXY_IMPORTEXPORT` but contains more logic to detect GCC, in case we're building with GCC on Windows. This would be enough, except that EGL is also available on Windows, which means we'd have to annotate the exported `epoxy_*` API inside epoxy/egl.h as well. At that point, though, we should probably avoid any confusion, and adopt a single symbol visibility policy across the board. This requires some surgery of the generated and common dispatch sources, but cuts down the overall complexity: - there is only one annotation, `EPOXY_PUBLIC`, used everywhere - the annotation detection is done at Epoxy configuration time - only annotated symbols are public, on every platform - annotated symbols are immediately visible from the headermacos/v1.5.9
parent
0625a74d69
commit
7a06803465
Loading…
Reference in new issue