A basic test, to check that we're actually capable of working on macOS without GLX enabled.macos/v1.5.9
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/* This is a copy of the test used by HomeBrew's libepoxy recipe,
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* originally written by Mikko Lehtonen. |
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* |
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* The Homebrew recipe is released under the BSD 2-Clause license. |
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* |
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* Copyright (c) 2009-present, Homebrew contributors |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are met: |
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* |
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* * Redistributions of source code must retain the above copyright notice, this |
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* list of conditions and the following disclaimer. |
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* * Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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#include <epoxy/gl.h> |
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#include <Carbon/Carbon.h> |
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#include <OpenGL/OpenGL.h> |
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#include <OpenGL/CGLTypes.h> |
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#include <OpenGL/CGLCurrent.h> |
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#include <OpenGL/CGLContext.h> |
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int |
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main (void) |
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{ |
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CGLPixelFormatAttribute attribs[] = {0}; |
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CGLPixelFormatObj pix; |
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CGLContextObj ctx; |
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int npix; |
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CGLChoosePixelFormat(attribs, &pix, &npix); |
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CGLCreateContext(pix, (void *) 0, &ctx); |
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glClear(GL_COLOR_BUFFER_BIT); |
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CGLReleaseContext(ctx); |
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CGLReleasePixelFormat(pix); |
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return 0; |
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} |
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