Add aliases for NV_instanced_arrays

macos/v1.5.9
Fredrik Höglund 11 years ago
parent f09c4d00dc
commit 93a5b15ae9
  1. 3
      registry/gl.xml

@ -11344,6 +11344,7 @@ typedef unsigned int GLhandleARB;
<param><ptype>GLint</ptype> <name>first</name></param> <param><ptype>GLint</ptype> <name>first</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param> <param><ptype>GLsizei</ptype> <name>count</name></param>
<param><ptype>GLsizei</ptype> <name>primcount</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param>
<alias name="glDrawArraysInstanced"/>
</command> </command>
<command> <command>
<proto>void <name>glDrawBuffer</name></proto> <proto>void <name>glDrawBuffer</name></proto>
@ -11488,6 +11489,7 @@ typedef unsigned int GLhandleARB;
<param><ptype>GLenum</ptype> <name>type</name></param> <param><ptype>GLenum</ptype> <name>type</name></param>
<param>const void *<name>indices</name></param> <param>const void *<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>primcount</name></param> <param><ptype>GLsizei</ptype> <name>primcount</name></param>
<alias name="glDrawElementsInstanced"/>
</command> </command>
<command> <command>
<proto>void <name>glDrawMeshArraysSUN</name></proto> <proto>void <name>glDrawMeshArraysSUN</name></proto>
@ -25494,6 +25496,7 @@ typedef unsigned int GLhandleARB;
<proto>void <name>glVertexAttribDivisorNV</name></proto> <proto>void <name>glVertexAttribDivisorNV</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param> <param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLuint</ptype> <name>divisor</name></param> <param><ptype>GLuint</ptype> <name>divisor</name></param>
<alias name="glVertexAttribDivisor"/>
</command> </command>
<command> <command>
<proto>void <name>glVertexAttribFormat</name></proto> <proto>void <name>glVertexAttribFormat</name></proto>

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