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/*
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* Copyright © 2014 Intel Corporation |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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* IN THE SOFTWARE. |
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*/ |
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/**
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* @file egl_gl.c |
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* |
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* Tests that epoxy works with EGL using desktop OpenGL. |
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*/ |
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#define _GNU_SOURCE |
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#include <stdio.h> |
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#include <string.h> |
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#include <stdlib.h> |
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#include <assert.h> |
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#include <err.h> |
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#include <dlfcn.h> |
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#include "epoxy/gl.h" |
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#include "epoxy/egl.h" |
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#include "epoxy/glx.h" |
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#include "egl_common.h" |
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#include "glx_common.h" |
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#include "dlwrap.h" |
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static bool |
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make_egl_current_and_test(EGLDisplay *dpy, EGLContext ctx) |
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{ |
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const char *string; |
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GLuint shader; |
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bool pass = true; |
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eglMakeCurrent(dpy, NULL, NULL, ctx); |
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if (!epoxy_is_desktop_gl()) { |
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fprintf(stderr, "Claimed to be desktop\n"); |
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pass = false; |
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} |
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if (epoxy_gl_version() < 20) { |
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fprintf(stderr, "Claimed to be GL version %d\n", |
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epoxy_gl_version()); |
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pass = false; |
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} |
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string = (const char *)glGetString(GL_VERSION); |
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printf("GL version: %s\n", string); |
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shader = glCreateShader(GL_FRAGMENT_SHADER); |
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pass = glIsShader(shader); |
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return pass; |
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} |
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static void |
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init_egl(EGLDisplay **out_dpy, EGLContext *out_ctx) |
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{ |
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EGLDisplay *dpy = get_egl_display_or_skip(); |
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static const EGLint config_attribs[] = { |
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
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EGL_RED_SIZE, 1, |
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EGL_GREEN_SIZE, 1, |
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EGL_BLUE_SIZE, 1, |
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, |
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EGL_NONE |
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}; |
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static const EGLint context_attribs[] = { |
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EGL_CONTEXT_CLIENT_VERSION, 2, |
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EGL_NONE |
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}; |
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EGLContext ctx; |
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EGLConfig cfg; |
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EGLint count; |
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if (!epoxy_has_egl_extension(dpy, "EGL_KHR_surfaceless_context")) |
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errx(77, "Test requires EGL_KHR_surfaceless_context"); |
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if (!eglBindAPI(EGL_OPENGL_API)) |
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errx(77, "Couldn't initialize EGL with desktop GL\n"); |
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if (!eglChooseConfig(dpy, config_attribs, &cfg, 1, &count)) |
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errx(77, "Couldn't get an EGLConfig\n"); |
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ctx = eglCreateContext(dpy, cfg, NULL, context_attribs); |
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if (!ctx) |
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errx(77, "Couldn't create a GL context\n"); |
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*out_dpy = dpy; |
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*out_ctx = ctx; |
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} |
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int |
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main(int argc, char **argv) |
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{ |
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bool pass = true; |
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EGLDisplay *egl_dpy; |
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EGLContext egl_ctx; |
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/* Force epoxy to have loaded both EGL and GLX libs already -- we
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* can't assume anything about symbol resolution based on having |
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* EGL or GLX loaded. |
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*/ |
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(void)glXGetCurrentContext(); |
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(void)eglGetCurrentContext(); |
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init_egl(&egl_dpy, &egl_ctx); |
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pass = make_egl_current_and_test(egl_dpy, egl_ctx) && pass; |
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return pass != true; |
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} |
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