This is based on a bug report from Steinar H. Gunderson about using GLES3 with SDL and epoxy.macos/v1.5.9
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/*
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* Copyright © 2013 Intel Corporation |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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* IN THE SOFTWARE. |
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*/ |
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/**
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* @file glx_gles2.c |
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* |
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* Catches a bug where a GLES2 context using |
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* GLX_EXT_create_context_es2_profile would try to find the symbols in |
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* libGLESv2.so.2 instead of libGL.so.1. |
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*/ |
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#include <stdio.h> |
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#include <assert.h> |
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#include <err.h> |
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#include "epoxy/gl.h" |
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#include "epoxy/glx.h" |
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#include <X11/Xlib.h> |
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#include "glx_common.h" |
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static Display *dpy; |
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GLuint |
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override_GLES2_glCreateShader(GLenum target); |
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GLuint |
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override_GLES2_glCreateShader(GLenum target) |
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{ |
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return 0; |
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} |
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void |
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override_GLES2_glGenQueries(GLsizei n, GLuint *ids); |
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void |
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override_GLES2_glGenQueries(GLsizei n, GLuint *ids) |
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{ |
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int i; |
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for (i = 0; i < n; i++) |
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ids[i] = 0; |
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} |
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int |
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main(int argc, char **argv) |
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{ |
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bool pass = true; |
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XVisualInfo *vis; |
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Window win; |
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GLXContext ctx; |
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GLXFBConfig config; |
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int context_attribs[] = { |
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT, |
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GLX_CONTEXT_MAJOR_VERSION_ARB, 2, |
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GLX_CONTEXT_MINOR_VERSION_ARB, 0, |
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0 |
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}; |
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GLuint shader; |
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dpy = get_display_or_skip(); |
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if (!epoxy_has_glx_extension(dpy, 0, "GLX_EXT_create_context_es2_profile")) |
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errx(77, "Test requires GLX_EXT_create_context_es2_profile"); |
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vis = get_glx_visual(dpy); |
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config = get_fbconfig_for_visinfo(dpy, vis); |
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win = get_glx_window(dpy, vis, false); |
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ctx = glXCreateContextAttribsARB(dpy, config, NULL, true, |
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context_attribs); |
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glXMakeCurrent(dpy, win, ctx); |
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if (epoxy_is_desktop_gl()) { |
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errx(1, "GLES2 context creation made a desktop context\n"); |
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} |
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if (epoxy_gl_version() < 20) { |
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errx(1, "GLES2 context creation made a version %f context\n", |
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epoxy_gl_version() / 10.0f); |
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} |
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/* Test using an entrypoint that's in GLES2, but not the desktop GL ABI. */ |
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shader = glCreateShader(GL_FRAGMENT_SHADER); |
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if (shader == 0) |
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errx(1, "glCreateShader() failed\n"); |
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glDeleteShader(shader); |
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if (epoxy_gl_version() >= 30) { |
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GLuint q = 0; |
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glGenQueries(1, &q); |
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if (!q) |
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errx(1, "glGenQueries() failed\n"); |
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glDeleteQueries(1, &q); |
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} |
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return pass != true; |
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} |
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