This is based on a bug report from Steinar H. Gunderson about using GLES3 with SDL and epoxy.macos/v1.5.9
parent
46da7790b2
commit
e230042ffe
@ -0,0 +1,118 @@ |
||||
/*
|
||||
* Copyright © 2013 Intel Corporation |
||||
* |
||||
* Permission is hereby granted, free of charge, to any person obtaining a |
||||
* copy of this software and associated documentation files (the "Software"), |
||||
* to deal in the Software without restriction, including without limitation |
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||||
* and/or sell copies of the Software, and to permit persons to whom the |
||||
* Software is furnished to do so, subject to the following conditions: |
||||
* |
||||
* The above copyright notice and this permission notice (including the next |
||||
* paragraph) shall be included in all copies or substantial portions of the |
||||
* Software. |
||||
* |
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
||||
* IN THE SOFTWARE. |
||||
*/ |
||||
|
||||
/**
|
||||
* @file glx_gles2.c |
||||
* |
||||
* Catches a bug where a GLES2 context using |
||||
* GLX_EXT_create_context_es2_profile would try to find the symbols in |
||||
* libGLESv2.so.2 instead of libGL.so.1. |
||||
*/ |
||||
|
||||
#include <stdio.h> |
||||
#include <assert.h> |
||||
#include <err.h> |
||||
#include "epoxy/gl.h" |
||||
#include "epoxy/glx.h" |
||||
#include <X11/Xlib.h> |
||||
|
||||
#include "glx_common.h" |
||||
|
||||
static Display *dpy; |
||||
|
||||
GLuint |
||||
override_GLES2_glCreateShader(GLenum target); |
||||
|
||||
GLuint |
||||
override_GLES2_glCreateShader(GLenum target) |
||||
{ |
||||
return 0; |
||||
} |
||||
|
||||
void |
||||
override_GLES2_glGenQueries(GLsizei n, GLuint *ids); |
||||
|
||||
void |
||||
override_GLES2_glGenQueries(GLsizei n, GLuint *ids) |
||||
{ |
||||
int i; |
||||
for (i = 0; i < n; i++) |
||||
ids[i] = 0; |
||||
} |
||||
|
||||
int |
||||
main(int argc, char **argv) |
||||
{ |
||||
bool pass = true; |
||||
XVisualInfo *vis; |
||||
Window win; |
||||
GLXContext ctx; |
||||
GLXFBConfig config; |
||||
int context_attribs[] = { |
||||
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT, |
||||
GLX_CONTEXT_MAJOR_VERSION_ARB, 2, |
||||
GLX_CONTEXT_MINOR_VERSION_ARB, 0, |
||||
0 |
||||
}; |
||||
GLuint shader; |
||||
|
||||
dpy = get_display_or_skip(); |
||||
|
||||
if (!epoxy_has_glx_extension(dpy, 0, "GLX_EXT_create_context_es2_profile")) |
||||
errx(77, "Test requires GLX_EXT_create_context_es2_profile"); |
||||
|
||||
vis = get_glx_visual(dpy); |
||||
config = get_fbconfig_for_visinfo(dpy, vis); |
||||
win = get_glx_window(dpy, vis, false); |
||||
|
||||
ctx = glXCreateContextAttribsARB(dpy, config, NULL, true, |
||||
context_attribs); |
||||
|
||||
glXMakeCurrent(dpy, win, ctx); |
||||
|
||||
if (epoxy_is_desktop_gl()) { |
||||
errx(1, "GLES2 context creation made a desktop context\n"); |
||||
} |
||||
|
||||
if (epoxy_gl_version() < 20) { |
||||
errx(1, "GLES2 context creation made a version %f context\n", |
||||
epoxy_gl_version() / 10.0f); |
||||
} |
||||
|
||||
/* Test using an entrypoint that's in GLES2, but not the desktop GL ABI. */ |
||||
shader = glCreateShader(GL_FRAGMENT_SHADER); |
||||
if (shader == 0) |
||||
errx(1, "glCreateShader() failed\n"); |
||||
glDeleteShader(shader); |
||||
|
||||
if (epoxy_gl_version() >= 30) { |
||||
GLuint q = 0; |
||||
|
||||
glGenQueries(1, &q); |
||||
if (!q) |
||||
errx(1, "glGenQueries() failed\n"); |
||||
glDeleteQueries(1, &q); |
||||
} |
||||
|
||||
return pass != true; |
||||
} |
Loading…
Reference in new issue