Huh, my old rule of "untested code is broken code" didn't hold up, for once.macos/v1.5.9
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/*
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* Copyright © 2013 Intel Corporation |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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* IN THE SOFTWARE. |
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*/ |
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/**
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* @file wgl_per_context_funcptrs.c |
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* |
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* Tests that epoxy works correctly when wglGetProcAddress() returns |
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* different function pointers for different contexts. |
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* |
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* wgl allows that to be the case when the device or pixel format are |
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* different. We don't know if the underlying implementation actually |
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* *will* return different function pointers, so force the issue by |
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* overriding wglGetProcAddress() to return our function pointers with |
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* magic behavior. This way we can test epoxy's implementation |
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* regardless. |
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*/ |
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#include <config.h> |
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#include <stdio.h> |
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#include <assert.h> |
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#include "wgl_common.h" |
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#include <epoxy/gl.h> |
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#define CREATESHADER_CTX1_VAL 1001 |
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#define CREATESHADER_CTX2_VAL 1002 |
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static HGLRC ctx1, ctx2, current_context; |
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static bool pass = true; |
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#define OVERRIDE_API __declspec(dllexport) __stdcall |
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OVERRIDE_API GLuint override_glCreateShader_ctx1(GLenum target); |
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OVERRIDE_API GLuint override_glCreateShader_ctx2(GLenum target); |
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OVERRIDE_API PROC override_wglGetProcAddress(LPCSTR name); |
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OVERRIDE_API GLuint |
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override_glCreateShader_ctx1(GLenum target) |
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{ |
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if (current_context != ctx1) { |
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fprintf(stderr, "ctx1 called while other context current\n"); |
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pass = false; |
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} |
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return CREATESHADER_CTX1_VAL; |
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} |
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OVERRIDE_API GLuint |
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override_glCreateShader_ctx2(GLenum target) |
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{ |
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if (current_context != ctx2) { |
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fprintf(stderr, "ctx2 called while other context current\n"); |
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pass = false; |
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} |
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return CREATESHADER_CTX2_VAL; |
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} |
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OVERRIDE_API PROC |
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override_wglGetProcAddress(LPCSTR name) |
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{ |
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assert(strcmp(name, "glCreateShader") == 0); |
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if (current_context == ctx1) { |
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return (PROC)override_glCreateShader_ctx1; |
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} else { |
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assert(current_context == ctx2); |
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return (PROC)override_glCreateShader_ctx2; |
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} |
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} |
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static void |
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test_createshader(HDC hdc, HGLRC ctx) |
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{ |
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GLuint shader, expected; |
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int ctxnum; |
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wglMakeCurrent(hdc, ctx); |
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current_context = ctx; |
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/* Install our GPA override so we can force per-context function
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* pointers. |
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*/ |
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wglGetProcAddress = override_wglGetProcAddress; |
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if (ctx == ctx1) { |
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expected = CREATESHADER_CTX1_VAL; |
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ctxnum = 1; |
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} else { |
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assert(ctx == ctx2); |
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expected = CREATESHADER_CTX2_VAL; |
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ctxnum = 2; |
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} |
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shader = glCreateShader(GL_FRAGMENT_SHADER); |
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printf("ctx%d: Returned %d\n", ctxnum, shader); |
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if (shader != expected) { |
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fprintf(stderr, " expected %d\n", expected); |
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pass = false; |
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} |
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} |
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static int |
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test_function(HDC hdc) |
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{ |
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ctx1 = wglCreateContext(hdc); |
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ctx2 = wglCreateContext(hdc); |
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if (!ctx1 || !ctx2) { |
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fprintf(stderr, "Failed to create wgl contexts\n"); |
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return 1; |
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} |
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if (!wglMakeCurrent(hdc, ctx1)) { |
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fprintf(stderr, "Failed to make context current\n"); |
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return 1; |
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} |
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if (epoxy_gl_version() < 20) { |
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/* We could possibly do a 1.3 entrypoint or something instead. */ |
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fprintf(stderr, "Test relies on overriding a GL 2.0 entrypoint\n"); |
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return 77; |
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} |
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/* Force resolving epoxy_wglGetProcAddress. */ |
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wglGetProcAddress("glCreateShader"); |
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test_createshader(hdc, ctx1); |
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test_createshader(hdc, ctx1); |
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test_createshader(hdc, ctx2); |
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test_createshader(hdc, ctx2); |
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test_createshader(hdc, ctx1); |
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test_createshader(hdc, ctx2); |
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wglMakeCurrent(NULL, NULL); |
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wglDeleteContext(ctx1); |
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wglDeleteContext(ctx2); |
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return !pass; |
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} |
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int |
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main(int argc, char **argv) |
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{ |
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make_window_and_test(test_function); |
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/* UNREACHED */ |
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return 1; |
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} |
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