Update the "why not GLEW" section

GLEW has grown support for OpenGL 3.2+ core contexts over the years.
Everything else has stayed pretty much the same, though, so you should
still use Epoxy over libGLEW.
macos/v1.5.9
Emmanuele Bassi 8 years ago
parent 176db4b655
commit f1c038a54d
  1. 3
      README.md

@ -90,8 +90,7 @@ GLEW has several issues:
* Doesn't know about aliases of functions (There are 5 providers of * Doesn't know about aliases of functions (There are 5 providers of
`glPointParameterfv()`, for example, and you don't want to have to `glPointParameterfv()`, for example, and you don't want to have to
choose which one to call when they're all the same). choose which one to call when they're all the same).
* Doesn't support GL 3.2+ core contexts * Doesn't support OpenGL ES.
* Doesn't support GLES.
* Doesn't support EGL. * Doesn't support EGL.
* Has a hard-to-maintain parser of extension specification text * Has a hard-to-maintain parser of extension specification text
instead of using the old .spec file or the new .xml. instead of using the old .spec file or the new .xml.

Loading…
Cancel
Save