Update the "why not GLEW" section

GLEW has grown support for OpenGL 3.2+ core contexts over the years.
Everything else has stayed pretty much the same, though, so you should
still use Epoxy over libGLEW.
macos/v1.5.9
Emmanuele Bassi 8 years ago
parent 176db4b655
commit f1c038a54d
  1. 3
      README.md

@ -90,8 +90,7 @@ GLEW has several issues:
* Doesn't know about aliases of functions (There are 5 providers of
`glPointParameterfv()`, for example, and you don't want to have to
choose which one to call when they're all the same).
* Doesn't support GL 3.2+ core contexts
* Doesn't support GLES.
* Doesn't support OpenGL ES.
* Doesn't support EGL.
* Has a hard-to-maintain parser of extension specification text
instead of using the old .spec file or the new .xml.

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