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virglrenderer/src/virgl_context.h

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/**************************************************************************
*
* Copyright (C) 2020 Chromium.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef VIRGL_CONTEXT_H
#define VIRGL_CONTEXT_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "virglrenderer_hw.h"
#include "virgl_resource.h"
struct vrend_transfer_info;
struct pipe_resource;
struct virgl_context_blob {
/* valid fd or pipe resource */
enum virgl_resource_fd_type type;
union {
int fd;
struct pipe_resource *pipe_resource;
} u;
uint32_t map_info;
void *renderer_data;
};
struct virgl_context;
typedef void (*virgl_context_fence_retire)(struct virgl_context *ctx,
uint64_t queue_id,
void *fence_cookie);
/**
* Base class for renderer contexts. For example, vrend_decode_ctx is a
* subclass of virgl_context.
*/
struct virgl_context {
uint32_t ctx_id;
enum virgl_renderer_capset capset_id;
/*
* Each fence goes through submitted, signaled, and retired. This callback
* is called from virgl_context::retire_fences to retire signaled fences of
* each queue. When a queue has multiple signaled fences by the time
* virgl_context::retire_fences is called, this callback might not be called
* on all fences but only on the latest one, depending on the flags of the
* fences.
*/
virgl_context_fence_retire fence_retire;
void (*destroy)(struct virgl_context *ctx);
void (*attach_resource)(struct virgl_context *ctx,
struct virgl_resource *res);
void (*detach_resource)(struct virgl_context *ctx,
struct virgl_resource *res);
int (*transfer_3d)(struct virgl_context *ctx,
struct virgl_resource *res,
const struct vrend_transfer_info *info,
int transfer_mode);
/* These are used to create a virgl_resource from a context object.
*
* get_blob returns a virgl_context_blob from which a virgl_resource can be
* created. get_blob_done is optional and allows the context to associate
* the newly created resource with the context object.
*
* Note that get_blob is a one-time thing. The context object might be
* destroyed or reject subsequent get_blob calls.
*/
int (*get_blob)(struct virgl_context *ctx,
uint64_t blob_id,
uint32_t blob_flags,
struct virgl_context_blob *blob);
void (*get_blob_done)(struct virgl_context *ctx,
uint32_t res_id,
struct virgl_context_blob *blob);
int (*submit_cmd)(struct virgl_context *ctx,
const void *buffer,
size_t size);
/*
* Return an fd that is readable whenever there is any signaled fence in
* any queue, or -1 if not supported.
*/
int (*get_fencing_fd)(struct virgl_context *ctx);
/* retire signaled fences of all queues */
void (*retire_fences)(struct virgl_context *ctx);
/* submit a fence to the queue identified by queue_id */
int (*submit_fence)(struct virgl_context *ctx,
uint32_t flags,
uint64_t queue_id,
void *fence_cookie);
};
struct virgl_context_foreach_args {
bool (*callback)(struct virgl_context *ctx, void *data);
void *data;
};
int
virgl_context_table_init(void);
void
virgl_context_table_cleanup(void);
void
virgl_context_table_reset(void);
int
virgl_context_add(struct virgl_context *ctx);
void
virgl_context_remove(uint32_t ctx_id);
struct virgl_context *
virgl_context_lookup(uint32_t ctx_id);
void
virgl_context_foreach(const struct virgl_context_foreach_args *args);
#endif /* VIRGL_CONTEXT_H */