shader: pass *shadow_samp_mask as function arg

Refactor vrend_shader.c by reducing the number of dump_ctx members
that are modified in function calls that take dump_ctx as an argument.

Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
Ryan Neph 4 years ago
parent 13d755f146
commit 00418a876f
  1. 21
      src/vrend_shader.c

@ -5615,8 +5615,9 @@ static const char *get_aux_string(unsigned location)
} }
} }
static void emit_sampler_decl(struct dump_ctx *ctx, static void emit_sampler_decl(const struct dump_ctx *ctx,
struct vrend_glsl_strbufs *glsl_strbufs, struct vrend_glsl_strbufs *glsl_strbufs,
uint32_t *shadow_samp_mask,
uint32_t i, uint32_t range, uint32_t i, uint32_t range,
const struct vrend_shader_sampler *sampler) const struct vrend_shader_sampler *sampler)
{ {
@ -5640,7 +5641,7 @@ static void emit_sampler_decl(struct dump_ctx *ctx,
if (is_shad) { if (is_shad) {
emit_hdrf(glsl_strbufs, "uniform %s vec4 %sshadmask%d;\n", precision, sname, i); emit_hdrf(glsl_strbufs, "uniform %s vec4 %sshadmask%d;\n", precision, sname, i);
emit_hdrf(glsl_strbufs, "uniform %s vec4 %sshadadd%d;\n", precision, sname, i); emit_hdrf(glsl_strbufs, "uniform %s vec4 %sshadadd%d;\n", precision, sname, i);
ctx->shadow_samp_mask |= (1 << i); *shadow_samp_mask |= (1 << i);
} }
} }
@ -5815,7 +5816,8 @@ static void emit_image_decl(const struct dump_ctx *ctx,
} }
static int emit_ios_common(struct dump_ctx *ctx, static int emit_ios_common(struct dump_ctx *ctx,
struct vrend_glsl_strbufs *glsl_strbufs) struct vrend_glsl_strbufs *glsl_strbufs,
uint32_t *shadow_samp_mask)
{ {
uint i; uint i;
const char *sname = tgsi_proc_to_prefix(ctx->prog_type); const char *sname = tgsi_proc_to_prefix(ctx->prog_type);
@ -5873,7 +5875,7 @@ static int emit_ios_common(struct dump_ctx *ctx,
for (i = 0; i < ctx->num_sampler_arrays; i++) { for (i = 0; i < ctx->num_sampler_arrays; i++) {
uint32_t first = ctx->sampler_arrays[i].first; uint32_t first = ctx->sampler_arrays[i].first;
uint32_t range = ctx->sampler_arrays[i].array_size; uint32_t range = ctx->sampler_arrays[i].array_size;
emit_sampler_decl(ctx, glsl_strbufs, first, range, ctx->samplers + first); emit_sampler_decl(ctx, glsl_strbufs, shadow_samp_mask, first, range, ctx->samplers + first);
} }
} else { } else {
uint nsamp = util_last_bit(ctx->samplers_used); uint nsamp = util_last_bit(ctx->samplers_used);
@ -5882,7 +5884,7 @@ static int emit_ios_common(struct dump_ctx *ctx,
if ((ctx->samplers_used & (1 << i)) == 0) if ((ctx->samplers_used & (1 << i)) == 0)
continue; continue;
emit_sampler_decl(ctx, glsl_strbufs, i, 0, ctx->samplers + i); emit_sampler_decl(ctx, glsl_strbufs, shadow_samp_mask, i, 0, ctx->samplers + i);
} }
} }
@ -6644,7 +6646,8 @@ static void emit_ios_cs(const struct dump_ctx *ctx,
static int emit_ios(struct dump_ctx *ctx, static int emit_ios(struct dump_ctx *ctx,
struct vrend_glsl_strbufs *glsl_strbufs, struct vrend_glsl_strbufs *glsl_strbufs,
struct vrend_generic_ios *generic_ios) struct vrend_generic_ios *generic_ios,
uint32_t *shadow_samp_mask)
{ {
ctx->num_interps = 0; ctx->num_interps = 0;
int glsl_ver_required = ctx->glsl_ver_required; int glsl_ver_required = ctx->glsl_ver_required;
@ -6693,7 +6696,7 @@ static int emit_ios(struct dump_ctx *ctx,
} }
emit_ios_streamout(ctx, glsl_strbufs); emit_ios_streamout(ctx, glsl_strbufs);
glsl_ver_required = emit_ios_common(ctx, glsl_strbufs); glsl_ver_required = emit_ios_common(ctx, glsl_strbufs, shadow_samp_mask);
if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT && if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT &&
ctx->key->pstipple_tex == true) { ctx->key->pstipple_tex == true) {
@ -6978,7 +6981,7 @@ bool vrend_convert_shader(const struct vrend_context *rctx,
strbuf_free(ctx.src_bufs + i); strbuf_free(ctx.src_bufs + i);
emit_header(&ctx, &ctx.glsl_strbufs); emit_header(&ctx, &ctx.glsl_strbufs);
ctx.glsl_ver_required = emit_ios(&ctx, &ctx.glsl_strbufs, &ctx.generic_ios); ctx.glsl_ver_required = emit_ios(&ctx, &ctx.glsl_strbufs, &ctx.generic_ios, &ctx.shadow_samp_mask);
if (strbuf_get_error(&ctx.glsl_strbufs.glsl_hdr)) if (strbuf_get_error(&ctx.glsl_strbufs.glsl_hdr))
goto fail; goto fail;
@ -7287,7 +7290,7 @@ bool vrend_shader_create_passthrough_tcs(const struct vrend_context *rctx,
handle_io_arrays(&ctx); handle_io_arrays(&ctx);
emit_header(&ctx, &ctx.glsl_strbufs); emit_header(&ctx, &ctx.glsl_strbufs);
ctx.glsl_ver_required = emit_ios(&ctx, &ctx.glsl_strbufs, &ctx.generic_ios); ctx.glsl_ver_required = emit_ios(&ctx, &ctx.glsl_strbufs, &ctx.generic_ios, &ctx.shadow_samp_mask);
emit_buf(&ctx.glsl_strbufs, "void main() {\n"); emit_buf(&ctx.glsl_strbufs, "void main() {\n");

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