Fixes: bab29c2243
vrend_clear: clear and restore rasterizer discard and depth clamp
Disabling GL_DEPTH_CLAMP is not needed for the rasterizer_discard tests
and it actually breaks
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.2
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.10
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.11
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.14
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.16
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.25
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.26
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.39
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.40
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.41
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.56
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.61
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.68
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.70
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.73
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.90
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.96
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
parent
7f615cdee1
commit
04884aa7e4
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