One bug was found when running dEQP-GLES3.functional.fragment_out.random.*. If run them one by one, they pass. If run them all together, some cases fails. The fix is: when independent_blend_enable changes from true to false, we should call glColorMask, otherwise color masks for some color buffers could stay in stale states. Signed-off-by: Lepton Wu <lepton@chromium.org> Reviewed-by: Gert Wollny <gert.wollny@collabora.com>macos/master
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