vrend: Skip empty lines in count when printing shader

It seems that the GLSL error messages don't count empty lines, so
it is easier to locate errors when the empty lines are skipped in
the output.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
macos/master
Gert Wollny 3 years ago
parent f115659397
commit 0a1f0df9d3
  1. 3
      src/vrend_strbuf.h

@ -215,7 +215,8 @@ static inline void strarray_dump_with_line_numbers(struct vrend_strarray *sa)
} else { } else {
len = strlen(line); len = strlen(line);
} }
vrend_printf("%4d: %.*s\n", lineno++, len, line); if (len)
vrend_printf("%4d: %.*s\n", lineno++, len, line);
} while (end); } while (end);
} }
} }

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