shader: add and use extension helper

This just makes the code a bit more semantically strong, and reduce the
chance of typos in the future.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
macos/master
Erik Faye-Lund 6 years ago committed by Dave Airlie
parent 249cbb2a8d
commit 0b115dbc7c
  1. 51
      src/vrend_shader.c

@ -3838,6 +3838,12 @@ prolog(struct tgsi_iterate_context *iter)
#define PAD_GPU_MSINTERPOL(ctx) \ #define PAD_GPU_MSINTERPOL(ctx) \
emit_hdr(ctx, " \n") emit_hdr(ctx, " \n")
static void emit_ext(struct dump_ctx *ctx, const char *name,
const char *verb)
{
emit_hdrf(ctx, "#extension GL_%s : %s\n", name, verb);
}
static void emit_header(struct dump_ctx *ctx) static void emit_header(struct dump_ctx *ctx)
{ {
if (ctx->cfg->use_gles) { if (ctx->cfg->use_gles) {
@ -3852,39 +3858,40 @@ static void emit_header(struct dump_ctx *ctx)
} }
if (ctx->shader_req_bits & SHADER_REQ_SAMPLER_MS) if (ctx->shader_req_bits & SHADER_REQ_SAMPLER_MS)
emit_hdr(ctx, "#extension GL_OES_texture_storage_multisample_2d_array : require\n"); emit_ext(ctx, "OES_texture_storage_multisample_2d_array", "require");
if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT) { if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT) {
if (ctx->shader_req_bits & SHADER_REQ_FBFETCH) if (ctx->shader_req_bits & SHADER_REQ_FBFETCH)
emit_hdr(ctx, "#extension GL_EXT_shader_framebuffer_fetch : require\n"); emit_ext(ctx, "EXT_shader_framebuffer_fetch", "require");
} }
if (ctx->prog_type == TGSI_PROCESSOR_GEOMETRY) { if (ctx->prog_type == TGSI_PROCESSOR_GEOMETRY) {
emit_hdr(ctx, "#extension GL_EXT_geometry_shader : require\n"); emit_ext(ctx, "EXT_geometry_shader", "require");
if (ctx->shader_req_bits & SHADER_REQ_PSIZE) if (ctx->shader_req_bits & SHADER_REQ_PSIZE)
emit_hdr(ctx, "#extension GL_OES_geometry_point_size : enable\n"); emit_ext(ctx, "OES_geometry_point_size", "enable");
} }
if ((ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL || if ((ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL ||
ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL)) { ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL)) {
if (ctx->cfg->glsl_version < 320) if (ctx->cfg->glsl_version < 320)
emit_hdr(ctx, "#extension GL_OES_tessellation_shader : require\n"); emit_ext(ctx, "OES_tessellation_shader", "require");
emit_hdr(ctx, "#extension GL_OES_tessellation_point_size : enable\n"); emit_ext(ctx, "OES_tessellation_point_size", "enable");
} }
if (ctx->cfg->glsl_version < 320) { if (ctx->cfg->glsl_version < 320) {
if (ctx->shader_req_bits & SHADER_REQ_SAMPLE_SHADING) if (ctx->shader_req_bits & SHADER_REQ_SAMPLE_SHADING)
emit_hdr(ctx, "#extension GL_OES_sample_variables : require\n"); emit_ext(ctx, "OES_sample_variables", "require");
if (ctx->shader_req_bits & SHADER_REQ_GPU_SHADER5) { if (ctx->shader_req_bits & SHADER_REQ_GPU_SHADER5) {
emit_hdr(ctx, "#extension GL_OES_gpu_shader5 : require\n"); emit_ext(ctx, "OES_gpu_shader5", "require");
emit_hdr(ctx, "#extension GL_OES_shader_multisample_interpolation : require\n"); emit_ext(ctx, "OES_shader_multisample_interpolation",
"require");
} }
if (ctx->shader_req_bits & SHADER_REQ_CUBE_ARRAY) if (ctx->shader_req_bits & SHADER_REQ_CUBE_ARRAY)
emit_hdr(ctx, "#extension GL_OES_texture_cube_map_array : require\n"); emit_ext(ctx, "OES_texture_cube_map_array", "require");
if (ctx->shader_req_bits & SHADER_REQ_LAYER) if (ctx->shader_req_bits & SHADER_REQ_LAYER)
emit_hdr(ctx, "#extension GL_EXT_geometry_shader : require\n"); emit_ext(ctx, "EXT_geometry_shader", "require");
if (ctx->shader_req_bits & SHADER_REQ_IMAGE_ATOMIC) if (ctx->shader_req_bits & SHADER_REQ_IMAGE_ATOMIC)
emit_hdr(ctx, "#extension GL_OES_shader_image_atomic : require\n"); emit_ext(ctx, "OES_shader_image_atomic", "require");
} }
@ -3894,7 +3901,7 @@ static void emit_header(struct dump_ctx *ctx)
} else { } else {
if (ctx->prog_type == TGSI_PROCESSOR_COMPUTE) { if (ctx->prog_type == TGSI_PROCESSOR_COMPUTE) {
emit_hdr(ctx, "#version 330\n"); emit_hdr(ctx, "#version 330\n");
emit_hdr(ctx, "#extension GL_ARB_compute_shader : require\n"); emit_ext(ctx, "ARB_compute_shader", "require");
} else { } else {
if (ctx->prog_type == TGSI_PROCESSOR_GEOMETRY || if (ctx->prog_type == TGSI_PROCESSOR_GEOMETRY ||
ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL || ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL ||
@ -3913,24 +3920,24 @@ static void emit_header(struct dump_ctx *ctx)
if (ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL || if (ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL ||
ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL) ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL)
emit_hdr(ctx, "#extension GL_ARB_tessellation_shader : require\n"); emit_ext(ctx, "ARB_tessellation_shader", "require");
if (ctx->prog_type == TGSI_PROCESSOR_VERTEX && ctx->cfg->use_explicit_locations) if (ctx->prog_type == TGSI_PROCESSOR_VERTEX && ctx->cfg->use_explicit_locations)
emit_hdr(ctx, "#extension GL_ARB_explicit_attrib_location : require\n"); emit_ext(ctx, "ARB_explicit_attrib_location", "require");
if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT && fs_emit_layout(ctx)) if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT && fs_emit_layout(ctx))
emit_hdr(ctx, "#extension GL_ARB_fragment_coord_conventions : require\n"); emit_ext(ctx, "ARB_fragment_coord_conventions", "require");
if (ctx->num_ubo) if (ctx->num_ubo)
emit_hdr(ctx, "#extension GL_ARB_uniform_buffer_object : require\n"); emit_ext(ctx, "ARB_uniform_buffer_object", "require");
if (ctx->num_cull_dist_prop || ctx->key->prev_stage_num_cull_out) if (ctx->num_cull_dist_prop || ctx->key->prev_stage_num_cull_out)
emit_hdr(ctx, "#extension GL_ARB_cull_distance : require\n"); emit_ext(ctx, "ARB_cull_distance", "require");
if (ctx->ssbo_used_mask) if (ctx->ssbo_used_mask)
emit_hdr(ctx, "#extension GL_ARB_shader_storage_buffer_object : require\n"); emit_ext(ctx, "ARB_shader_storage_buffer_object", "require");
if (ctx->num_abo) { if (ctx->num_abo) {
emit_hdr(ctx, "#extension GL_ARB_shader_atomic_counters : require\n"); emit_ext(ctx, "ARB_shader_atomic_counters", "require");
emit_hdr(ctx, "#extension GL_ARB_shader_atomic_counter_ops : require\n"); emit_ext(ctx, "ARB_shader_atomic_counter_ops", "require");
} }
for (uint32_t i = 0; i < ARRAY_SIZE(shader_req_table); i++) { for (uint32_t i = 0; i < ARRAY_SIZE(shader_req_table); i++) {
@ -3938,7 +3945,7 @@ static void emit_header(struct dump_ctx *ctx)
continue; continue;
if (ctx->shader_req_bits & shader_req_table[i].key) { if (ctx->shader_req_bits & shader_req_table[i].key) {
emit_hdrf(ctx, "#extension GL_%s : require\n", shader_req_table[i].string); emit_ext(ctx, shader_req_table[i].string, "require");
} }
} }
} }

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