vrend,feature: correct handling of feat_texture_buffer_range and use it

This exposes OES_texture_buffer on a GLES 3.2 host.

Closes: #10

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
Gert Wollny 6 years ago committed by Dave Airlie
parent 148d32634d
commit 0d6a2439ee
  1. 4
      src/vrend_renderer.c

@ -197,7 +197,7 @@ static const struct {
[feat_tessellation] = { 40, 32, { "GL_ARB_tessellation_shader", "GL_OES_tessellation_shader", "GL_EXT_tessellation_shader" } }, [feat_tessellation] = { 40, 32, { "GL_ARB_tessellation_shader", "GL_OES_tessellation_shader", "GL_EXT_tessellation_shader" } },
[feat_texture_array] = { 30, 30, { "GL_EXT_texture_array" } }, [feat_texture_array] = { 30, 30, { "GL_EXT_texture_array" } },
[feat_texture_barrier] = { 45, UNAVAIL, { "GL_ARB_texture_barrier" } }, [feat_texture_barrier] = { 45, UNAVAIL, { "GL_ARB_texture_barrier" } },
[feat_texture_buffer_range] = { 43, UNAVAIL, { "GL_ARB_texture_buffer_range" } }, [feat_texture_buffer_range] = { 43, 32, { "GL_ARB_texture_buffer_range" } },
[feat_texture_gather] = { 40, 31, { "GL_ARB_texture_gather" } }, [feat_texture_gather] = { 40, 31, { "GL_ARB_texture_gather" } },
[feat_texture_multisample] = { 32, 30, { "GL_ARB_texture_multisample" } }, [feat_texture_multisample] = { 32, 30, { "GL_ARB_texture_multisample" } },
[feat_texture_srgb_decode] = { UNAVAIL, UNAVAIL, { "GL_EXT_texture_sRGB_decode" } }, [feat_texture_srgb_decode] = { UNAVAIL, UNAVAIL, { "GL_EXT_texture_sRGB_decode" } },
@ -8123,7 +8123,7 @@ static void vrend_renderer_fill_caps_v2(int gl_ver, int gles_ver, union virgl_c
glGetIntegerv(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, &caps->v2.max_texture_gather_offset); glGetIntegerv(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, &caps->v2.max_texture_gather_offset);
} }
if (gl_ver >= 43) { if (has_feature(feat_texture_buffer_range)) {
glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.texture_buffer_offset_alignment); glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.texture_buffer_offset_alignment);
} }

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