This list is just a first pass guess, it probably isn't entirely accurate yet.macos/master
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This is the status of GL extension support in the virglrenderer code base. |
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The initial codebase has GL3.3 feature complete. |
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Some features don't require renderer support and are handled in the |
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guest driver completely. |
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Feature Status |
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----------------------------------------------------- ------------------------ |
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GL 3.3, GLSL 3.30 --- renderer complete support. |
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GL 4.0, GLSL 4.00 --- |
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GL_ARB_draw_buffers_blend DONE |
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GL_ARB_draw_indirect |
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GL_ARB_gpu_shader5 in progress |
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- 'precise' qualifier GUEST |
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- Dynamically uniform sampler array indices |
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- Dynamically uniform UBO array indices |
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- Implicit signed -> unsigned conversions GUEST |
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- Fused multiply-add |
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- Packing/bitfield/conversion functions |
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- Enhanced textureGather |
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- Geometry shader instancing |
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- Geometry shader multiple streams |
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- Enhanced per-sample shading |
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- Interpolation functions |
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- New overload resolution rules GUEST |
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GL_ARB_gpu_shader_fp64 |
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GL_ARB_sample_shading |
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GL_ARB_shader_subroutine GUEST |
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GL_ARB_tessellation_shader |
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GL_ARB_texture_buffer_object_rgb32 DONE |
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GL_ARB_texture_cube_map_array DONE |
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GL_ARB_texture_gather |
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GL_ARB_texture_query_lod |
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GL_ARB_transform_feedback2 DONE |
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GL_ARB_transform_feedback3 DONE |
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GL 4.1, GLSL 4.10 --- |
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GL_ARB_ES2_compatibility GUEST |
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GL_ARB_get_program_binary GUEST |
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GL_ARB_separate_shader_objects GUEST |
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GL_ARB_shader_precision GUEST |
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GL_ARB_vertex_attrib_64bit |
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GL_ARB_viewport_array DONE |
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GL 4.2, GLSL 4.20: |
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GL_ARB_texture_compression_bptc |
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GL_ARB_compressed_texture_pixel_storage |
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GL_ARB_shader_atomic_counters |
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GL_ARB_texture_storage |
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GL_ARB_transform_feedback_instanced |
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GL_ARB_base_instance |
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GL_ARB_shader_image_load_store |
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GL_ARB_conservative_depth |
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GL_ARB_shading_language_420pack |
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GL_ARB_shading_language_packing |
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GL_ARB_internalformat_query |
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GL_ARB_map_buffer_alignment |
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GL 4.3, GLSL 4.30: |
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GL_ARB_arrays_of_arrays |
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GL_ARB_ES3_compatibility |
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GL_ARB_clear_buffer_object |
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GL_ARB_compute_shader |
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GL_ARB_copy_image |
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GL_KHR_debug |
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GL_ARB_explicit_uniform_location |
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GL_ARB_fragment_layer_viewport |
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GL_ARB_framebuffer_no_attachments |
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GL_ARB_internalformat_query2 |
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GL_ARB_invalidate_subdata |
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GL_ARB_multi_draw_indirect |
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GL_ARB_program_interface_query |
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GL_ARB_robust_buffer_access_behavior |
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GL_ARB_shader_image_size |
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GL_ARB_shader_storage_buffer_object |
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GL_ARB_stencil_texturing |
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GL_ARB_texture_buffer_range |
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GL_ARB_texture_query_levels |
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GL_ARB_texture_storage_multisample |
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GL_ARB_texture_view |
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GL_ARB_vertex_attrib_binding GUEST |
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GL 4.4, GLSL 4.40: |
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GL_MAX_VERTEX_ATTRIB_STRIDE |
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GL_ARB_buffer_storage |
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GL_ARB_clear_texture |
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GL_ARB_enhanced_layouts |
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GL_ARB_multi_bind |
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GL_ARB_query_buffer_object |
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GL_ARB_texture_mirror_clamp_to_edge |
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GL_ARB_texture_stencil8 |
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GL_ARB_vertex_type_10f_11f_11f_rev |
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GL 4.5, GLSL 4.50: |
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GL_ARB_ES3_1_compatibility |
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GL_ARB_clip_control |
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GL_ARB_conditional_render_inverted |
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GL_ARB_cull_distance |
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GL_ARB_derivative_control |
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GL_ARB_direct_state_access GUEST |
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GL_ARB_get_texture_sub_image |
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GL_ARB_shader_texture_image_samples |
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GL_ARB_texture_barrier |
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GL_KHR_context_flush_control |
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GL_KHR_robust_buffer_access_behavior |
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GL_KHR_robustness |
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GL_EXT_shader_integer_mix |
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