features: add viewport array feature

Protect the calls into viewport array GL entrypoints

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
Dave Airlie 6 years ago
parent 4ed679cb36
commit 1497dd99ac
  1. 10
      src/vrend_renderer.c

@ -119,6 +119,7 @@ enum features_id
feat_texture_view,
feat_transform_feedback2,
feat_transform_feedback3,
feat_viewport_array,
feat_last,
};
@ -160,6 +161,7 @@ static const struct {
[feat_texture_view] = { 43, UNAVAIL, { "GL_ARB_texture_view" } },
[feat_transform_feedback2] = { 40, 30, { "GL_ARB_transform_feedback2" } },
[feat_transform_feedback3] = { 40, UNAVAIL, { "GL_ARB_transform_feedback3" } },
[feat_viewport_array] = { 41, UNAVAIL, { "GL_ARB_viewport_array" } },
};
struct global_renderer_state {
@ -1994,7 +1996,7 @@ void vrend_set_viewport_states(struct vrend_context *ctx,
/* Best effort despite the warning, gles will clamp. */
glDepthRangef(ctx->sub->vps[idx].near_val, ctx->sub->vps[idx].far_val);
} else if (idx)
} else if (idx && has_feature(feat_viewport_array))
glDepthRangeIndexed(idx, ctx->sub->vps[idx].near_val, ctx->sub->vps[idx].far_val);
else
glDepthRange(ctx->sub->vps[idx].near_val, ctx->sub->vps[idx].far_val);
@ -2963,7 +2965,7 @@ static void vrend_update_scissor_state(struct vrend_context *ctx)
else
y = ss->miny;
if (idx > 0)
if (idx > 0 && has_feature(feat_viewport_array))
glScissorIndexed(idx, ss->minx, y, ss->maxx - ss->minx, ss->maxy - ss->miny);
else
glScissor(ss->minx, y, ss->maxx - ss->minx, ss->maxy - ss->miny);
@ -2983,7 +2985,7 @@ static void vrend_update_viewport_state(struct vrend_context *ctx)
cy = ctx->sub->vps[idx].cur_y - ctx->sub->vps[idx].height;
else
cy = ctx->sub->vps[idx].cur_y;
if (idx > 0)
if (idx > 0 && has_feature(feat_viewport_array))
glViewportIndexedf(idx, ctx->sub->vps[idx].cur_x, cy, ctx->sub->vps[idx].width, ctx->sub->vps[idx].height);
else
glViewport(ctx->sub->vps[idx].cur_x, cy, ctx->sub->vps[idx].width, ctx->sub->vps[idx].height);
@ -7719,7 +7721,7 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
caps->v1.max_texture_gather_components = max;
}
if (epoxy_has_gl_extension("GL_ARB_viewport_array")) {
if (has_feature(feat_viewport_array)) {
glGetIntegerv(GL_MAX_VIEWPORTS, &max);
caps->v1.max_viewports = max;
} else {

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