renderer: misc cleanups

move some static decls around,
drop useless struct
macos/master
Dave Airlie 10 years ago
parent 38f01a3daf
commit 16990471e7
  1. 59
      src/vrend_renderer.c
  2. 8
      src/vrend_renderer.h

@ -46,22 +46,8 @@
#include "vrend_renderer.h"
#include "virgl_hw.h"
/* transfer boxes from the guest POV are in y = 0 = top orientation */
/* blit/copy operations from the guest POV are in y = 0 = top orientation */
/* since we are storing things in OpenGL FBOs we need to flip transfer operations by default */
static struct vrend_resource *vrend_renderer_ctx_res_lookup(struct vrend_context *ctx, int res_handle);
static void vrend_update_viewport_state(struct vrend_context *ctx);
static void vrend_update_scissor_state(struct vrend_context *ctx);
static void vrend_destroy_query_object(void *obj_ptr);
static void vrend_finish_context_switch(struct vrend_context *ctx);
static void vrend_patch_blend_func(struct vrend_context *ctx);
static void vrend_update_frontface_state(struct vrend_context *ctx);
static void vrender_get_glsl_version(int *glsl_version);
static void vrend_destroy_resource_object(void *obj_ptr);
static void vrend_renderer_detach_res_ctx_p(struct vrend_context *ctx, int res_handle);
/* debugging aid to dump shaders */
int vrend_dump_shaders;
struct vrend_if_cbs *vrend_clicbs;
@ -167,10 +153,6 @@ struct vrend_shader_selector {
struct tgsi_token *tokens;
};
struct vrend_buffer {
struct vrend_resource base;
};
struct vrend_texture {
struct vrend_resource base;
struct pipe_sampler_state state;
@ -386,6 +368,16 @@ struct vrend_context {
struct vrend_shader_cfg shader_cfg;
};
static struct vrend_resource *vrend_renderer_ctx_res_lookup(struct vrend_context *ctx, int res_handle);
static void vrend_update_viewport_state(struct vrend_context *ctx);
static void vrend_update_scissor_state(struct vrend_context *ctx);
static void vrend_destroy_query_object(void *obj_ptr);
static void vrend_finish_context_switch(struct vrend_context *ctx);
static void vrend_patch_blend_func(struct vrend_context *ctx);
static void vrend_update_frontface_state(struct vrend_context *ctx);
static void vrender_get_glsl_version(int *glsl_version);
static void vrend_destroy_resource_object(void *obj_ptr);
static void vrend_renderer_detach_res_ctx_p(struct vrend_context *ctx, int res_handle);
static void vrend_destroy_program(struct vrend_linked_shader_program *ent);
static void vrend_apply_sampler_state(struct vrend_context *ctx,
struct vrend_resource *res,
@ -652,6 +644,7 @@ static void vrend_alpha_test_enable(struct vrend_context *ctx, bool alpha_test_e
glDisable(GL_ALPHA_TEST);
}
}
static void vrend_stencil_test_enable(struct vrend_context *ctx, bool stencil_test_enable)
{
if (ctx->sub->stencil_test_enabled != stencil_test_enable) {
@ -1736,6 +1729,7 @@ void vrend_set_uniform_buffer(struct vrend_context *ctx,
ctx->sub->const_bufs_used_mask[shader] &= ~(1 << index);
}
}
void vrend_set_index_buffer(struct vrend_context *ctx,
uint32_t res_handle,
uint32_t index_size,
@ -1906,9 +1900,6 @@ void vrend_set_num_sampler_views(struct vrend_context *ctx,
ctx->sub->views[shader_type].num_views = start_slot + num_sampler_views;
}
static void vrend_destroy_shader_object(void *obj_ptr)
{
struct vrend_shader_selector *state = obj_ptr;
@ -2277,7 +2268,7 @@ static void vrend_draw_bind_vertex_legacy(struct vrend_context *ctx,
for (i = 0; i < va->count; i++) {
struct vrend_vertex_element *ve = &va->elements[i];
int vbo_index = ve->base.vertex_buffer_index;
struct vrend_buffer *buf;
struct vrend_resource *res;
GLint loc;
if (i >= ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs) {
@ -2285,9 +2276,9 @@ static void vrend_draw_bind_vertex_legacy(struct vrend_context *ctx,
num_enable = ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs;
break;
}
buf = (struct vrend_buffer *)ctx->sub->vbo[vbo_index].buffer;
res = (struct vrend_resource *)ctx->sub->vbo[vbo_index].buffer;
if (!buf) {
if (!res) {
fprintf(stderr,"cannot find vbo buf %d %d %d\n", i, va->count, ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs);
continue;
}
@ -2315,7 +2306,7 @@ static void vrend_draw_bind_vertex_legacy(struct vrend_context *ctx,
return;
}
glBindBuffer(GL_ARRAY_BUFFER, buf->base.id);
glBindBuffer(GL_ARRAY_BUFFER, res->id);
if (ctx->sub->vbo[vbo_index].stride == 0) {
void *data;
@ -3276,8 +3267,6 @@ void vrend_bind_sampler_states(struct vrend_context *ctx,
ctx->sub->sampler_state_dirty = true;
}
static void vrend_apply_sampler_state(struct vrend_context *ctx,
struct vrend_resource *res,
uint32_t shader_type,
@ -3345,15 +3334,6 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx,
tex->state = *state;
}
void vrend_flush(struct vrend_context *ctx)
{
glFlush();
}
void vrend_flush_frontbuffer(uint32_t res_handle)
{
}
static GLenum tgsitargettogltarget(const enum pipe_texture_target target, int nr_samples)
{
switch(target) {
@ -4664,7 +4644,6 @@ void vrend_set_sample_mask(struct vrend_context *ctx, unsigned sample_mask)
glSampleMaski(0, sample_mask);
}
static void vrend_hw_emit_streamout_targets(struct vrend_context *ctx, struct vrend_streamout_object *so_obj)
{
int i;
@ -5222,7 +5201,6 @@ static void vrend_finish_context_switch(struct vrend_context *ctx)
vrend_clicbs->make_current(0, ctx->sub->gl_context);
}
void
vrend_renderer_object_destroy(struct vrend_context *ctx, uint32_t handle)
{
@ -5617,7 +5595,6 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
}
}
}
}
GLint64 vrend_renderer_get_timestamp(void)
@ -5743,6 +5720,7 @@ void vrend_renderer_detach_res_ctx(int ctx_id, int res_handle)
return;
vrend_renderer_detach_res_ctx_p(ctx, res_handle);
}
static struct vrend_resource *vrend_renderer_ctx_res_lookup(struct vrend_context *ctx, int res_handle)
{
struct vrend_resource *res = vrend_object_lookup(ctx->res_hash, res_handle, 1);
@ -5831,7 +5809,6 @@ void vrend_renderer_create_sub_ctx(struct vrend_context *ctx, int sub_ctx_id)
ctx->sub0 = sub;
}
void vrend_renderer_destroy_sub_ctx(struct vrend_context *ctx, int sub_ctx_id)
{
struct vrend_sub_context *sub, *tofree = NULL;

@ -131,10 +131,6 @@ void vrend_set_framebuffer_state(struct vrend_context *ctx,
uint32_t nr_cbufs, uint32_t surf_handle[8],
uint32_t zsurf_handle);
void vrend_flush(struct vrend_context *ctx);
void vrend_flush_frontbuffer(uint32_t res_handle);
struct vrend_context *vrend_create_context(int id, uint32_t nlen, const char *debug_name);
bool vrend_destroy_context(struct vrend_context *ctx);
int vrend_renderer_context_create(uint32_t handle, uint32_t nlen, const char *name);
@ -243,7 +239,6 @@ void vrend_set_index_buffer(struct vrend_context *ctx,
uint32_t index_size,
uint32_t offset);
#define VREND_TRANSFER_WRITE 1
#define VREND_TRANSFER_READ 2
int vrend_renderer_transfer_iov(const struct vrend_transfer_info *info, int transfer_mode);
@ -328,7 +323,7 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
union virgl_caps *caps);
GLint64 vrend_renderer_get_timestamp(void);
/* formats */
void vrend_build_format_list(void);
int vrend_renderer_resource_attach_iov(int res_handle, struct iovec *iov,
@ -355,7 +350,6 @@ void vrend_renderer_get_rect(int resource_id, struct iovec *iov, unsigned int nu
void vrend_renderer_attach_res_ctx(int ctx_id, int resource_id);
void vrend_renderer_detach_res_ctx(int ctx_id, int resource_id);
struct vrend_renderer_resource_info {
uint32_t handle;
uint32_t format;

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