vrend: Recover texture binding after transfer

In the past, we only transfer texture data in "zero" context, changing
the texture binding was fine. Now the transfer could happen in the rendering
context, so we need to recover the bindings.

This fixes unitTest_WritePixelsNonTexture_Gpu in SkQP.

Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
Lepton Wu 4 years ago
parent c8e4e1a919
commit 1a79cb485d
  1. 30
      src/vrend_renderer.c

@ -7187,6 +7187,28 @@ static bool check_iov_bounds(struct vrend_resource *res,
return true;
}
static void get_current_texture(GLenum target, GLint* tex) {
switch (target) {
#define GET_TEXTURE(a) \
case GL_TEXTURE_ ## a: \
glGetIntegerv(GL_TEXTURE_BINDING_ ## a, tex); return
GET_TEXTURE(1D);
GET_TEXTURE(2D);
GET_TEXTURE(3D);
GET_TEXTURE(1D_ARRAY);
GET_TEXTURE(2D_ARRAY);
GET_TEXTURE(RECTANGLE);
GET_TEXTURE(CUBE_MAP);
GET_TEXTURE(CUBE_MAP_ARRAY);
GET_TEXTURE(BUFFER);
GET_TEXTURE(2D_MULTISAMPLE);
GET_TEXTURE(2D_MULTISAMPLE_ARRAY);
#undef GET_TEXTURE
default:
vrend_printf("Unknown texture target %x\n", target);
}
}
static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx,
struct vrend_resource *res,
const struct iovec *iov, int num_iovs,
@ -7347,6 +7369,8 @@ static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx,
data);
} else {
uint32_t comp_size;
GLint old_tex = 0;
get_current_texture(res->target, &old_tex);
glBindTexture(res->target, res->id);
if (compressed) {
@ -7434,7 +7458,7 @@ static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx,
if (!vrend_state.use_core_profile)
glPixelTransferf(GL_DEPTH_SCALE, 1.0);
}
glBindTexture(res->target, 0);
glBindTexture(res->target, old_tex);
}
if (stride && !need_temp) {
@ -7506,6 +7530,8 @@ static int vrend_transfer_send_getteximage(struct vrend_resource *res,
break;
}
GLint old_tex = 0;
get_current_texture(res->target, &old_tex);
glBindTexture(res->target, res->id);
if (res->target == GL_TEXTURE_CUBE_MAP) {
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + info->box->z;
@ -7536,7 +7562,7 @@ static int vrend_transfer_send_getteximage(struct vrend_resource *res,
info->stride, info->box, info->level, info->offset,
false);
free(data);
glBindTexture(res->target, 0);
glBindTexture(res->target, old_tex);
return 0;
}

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