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@ -344,6 +344,8 @@ struct vrend_sub_context { |
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struct list_head streamout_list; |
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struct list_head streamout_list; |
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struct vrend_streamout_object *current_so; |
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struct vrend_streamout_object *current_so; |
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struct pipe_blend_color blend_color; |
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}; |
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}; |
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struct vrend_context { |
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struct vrend_context { |
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@ -378,7 +380,7 @@ static void vrend_update_viewport_state(struct vrend_context *ctx); |
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static void vrend_update_scissor_state(struct vrend_context *ctx); |
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static void vrend_update_scissor_state(struct vrend_context *ctx); |
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static void vrend_destroy_query_object(void *obj_ptr); |
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static void vrend_destroy_query_object(void *obj_ptr); |
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static void vrend_finish_context_switch(struct vrend_context *ctx); |
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static void vrend_finish_context_switch(struct vrend_context *ctx); |
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static void vrend_patch_blend_func(struct vrend_context *ctx); |
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static void vrend_patch_blend_state(struct vrend_context *ctx); |
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static void vrend_update_frontface_state(struct vrend_context *ctx); |
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static void vrend_update_frontface_state(struct vrend_context *ctx); |
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static void vrender_get_glsl_version(int *glsl_version); |
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static void vrender_get_glsl_version(int *glsl_version); |
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static void vrend_destroy_resource_object(void *obj_ptr); |
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static void vrend_destroy_resource_object(void *obj_ptr); |
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@ -2602,7 +2604,7 @@ void vrend_draw_vbo(struct vrend_context *ctx, |
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if (ctx->sub->viewport_state_dirty) |
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if (ctx->sub->viewport_state_dirty) |
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vrend_update_viewport_state(ctx); |
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vrend_update_viewport_state(ctx); |
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vrend_patch_blend_func(ctx); |
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vrend_patch_blend_state(ctx); |
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if (ctx->sub->shader_dirty) { |
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if (ctx->sub->shader_dirty) { |
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struct vrend_linked_shader_program *prog; |
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struct vrend_linked_shader_program *prog; |
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@ -2884,84 +2886,8 @@ static inline int conv_dst_blend(int blend_factor) |
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return blend_factor; |
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return blend_factor; |
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} |
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} |
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static void vrend_patch_blend_func(struct vrend_context *ctx) |
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static void vrend_hw_emit_blend(struct vrend_context *ctx, struct pipe_blend_state *state) |
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{ |
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{ |
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struct pipe_blend_state *state = &ctx->sub->blend_state; |
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int i; |
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int rsf, rdf, asf, adf; |
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bool a8_conv = false; |
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if (ctx->sub->nr_cbufs == 0) |
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return; |
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for (i = 0; i < ctx->sub->nr_cbufs; i++) { |
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if (!ctx->sub->surf[i]) |
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continue; |
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if (vrend_format_is_emulated_alpha(ctx->sub->surf[i]->format)) { |
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a8_conv = true; |
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break; |
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} |
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if (!util_format_has_alpha(ctx->sub->surf[i]->format)) |
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break; |
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} |
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if (i == ctx->sub->nr_cbufs) |
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return; |
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if (state->independent_blend_enable) { |
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/* ARB_draw_buffers_blend is required for this */ |
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for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { |
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if (state->rt[i].blend_enable) { |
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if (a8_conv) { |
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rsf = translate_blend_factor(conv_a8_blend(state->rt[i].alpha_src_factor)); |
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rdf = translate_blend_factor(conv_a8_blend(state->rt[i].alpha_dst_factor)); |
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asf = translate_blend_factor(PIPE_BLENDFACTOR_ZERO); |
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adf = translate_blend_factor(PIPE_BLENDFACTOR_ZERO); |
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} else { |
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if (!(is_dst_blend(state->rt[i].rgb_src_factor) || |
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is_dst_blend(state->rt[i].rgb_dst_factor) || |
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is_dst_blend(state->rt[i].alpha_src_factor) || |
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is_dst_blend(state->rt[i].alpha_dst_factor))) |
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continue; |
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rsf = translate_blend_factor(conv_dst_blend(state->rt[i].rgb_src_factor)); |
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rdf = translate_blend_factor(conv_dst_blend(state->rt[i].rgb_dst_factor)); |
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asf = translate_blend_factor(conv_dst_blend(state->rt[i].alpha_src_factor)); |
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adf = translate_blend_factor(conv_dst_blend(state->rt[i].alpha_dst_factor)); |
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} |
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glBlendFuncSeparateiARB(i, rsf, rdf, asf, adf); |
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} |
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} |
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} else { |
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if (state->rt[0].blend_enable) { |
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if (a8_conv) { |
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rsf = translate_blend_factor(conv_a8_blend(state->rt[i].alpha_src_factor)); |
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rdf = translate_blend_factor(conv_a8_blend(state->rt[i].alpha_dst_factor)); |
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asf = translate_blend_factor(PIPE_BLENDFACTOR_ZERO); |
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adf = translate_blend_factor(PIPE_BLENDFACTOR_ZERO); |
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} else { |
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if (!(is_dst_blend(state->rt[0].rgb_src_factor) || |
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is_dst_blend(state->rt[0].rgb_dst_factor) || |
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is_dst_blend(state->rt[0].alpha_src_factor) || |
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is_dst_blend(state->rt[0].alpha_dst_factor))) |
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return; |
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rsf = translate_blend_factor(conv_dst_blend(state->rt[i].rgb_src_factor)); |
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rdf = translate_blend_factor(conv_dst_blend(state->rt[i].rgb_dst_factor)); |
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asf = translate_blend_factor(conv_dst_blend(state->rt[i].alpha_src_factor)); |
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adf = translate_blend_factor(conv_dst_blend(state->rt[i].alpha_dst_factor)); |
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} |
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glBlendFuncSeparate(rsf, rdf, asf, adf); |
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} |
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} |
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} |
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static void vrend_hw_emit_blend(struct vrend_context *ctx) |
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{ |
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struct pipe_blend_state *state = &ctx->sub->blend_state; |
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if (state->logicop_enable != ctx->sub->hw_blend_state.logicop_enable) { |
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if (state->logicop_enable != ctx->sub->hw_blend_state.logicop_enable) { |
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ctx->sub->hw_blend_state.logicop_enable = state->logicop_enable; |
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ctx->sub->hw_blend_state.logicop_enable = state->logicop_enable; |
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if (state->logicop_enable) { |
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if (state->logicop_enable) { |
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@ -3032,6 +2958,72 @@ static void vrend_hw_emit_blend(struct vrend_context *ctx) |
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} |
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} |
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} |
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} |
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/* there are a few reasons we might need to patch the blend state.
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a) patching blend factors for dst with no alpha |
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b) patching colormask/blendcolor/blendfactors for A8/A16 format |
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emulation using GL_R8/GL_R16. |
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*/ |
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static void vrend_patch_blend_state(struct vrend_context *ctx) |
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{ |
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struct pipe_blend_state new_state = ctx->sub->blend_state; |
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struct pipe_blend_state *state = &ctx->sub->blend_state; |
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bool dest_alpha_only = false, dest_has_no_alpha = false; |
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struct pipe_blend_color blend_color = ctx->sub->blend_color; |
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int i; |
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if (ctx->sub->nr_cbufs == 0) |
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return; |
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for (i = 0; i < ctx->sub->nr_cbufs; i++) { |
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if (!ctx->sub->surf[i]) |
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continue; |
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if (vrend_format_is_emulated_alpha(ctx->sub->surf[i]->format)) { |
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dest_alpha_only = true; |
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} |
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if (!util_format_has_alpha(ctx->sub->surf[i]->format)) { |
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dest_has_no_alpha = true; |
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} |
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} |
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if (dest_alpha_only) { |
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for (i = 0; i < (state->independent_blend_enable ? PIPE_MAX_COLOR_BUFS : 1); i++) { |
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if (state->rt[i].blend_enable) { |
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new_state.rt[i].rgb_src_factor = conv_a8_blend(state->rt[i].alpha_src_factor); |
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new_state.rt[i].rgb_dst_factor = conv_a8_blend(state->rt[i].alpha_dst_factor); |
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new_state.rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ZERO; |
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new_state.rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; |
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} |
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new_state.rt[i].colormask = 0; |
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if (state->rt[i].colormask & PIPE_MASK_A) |
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new_state.rt[i].colormask |= PIPE_MASK_R; |
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} |
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blend_color.color[0] = blend_color.color[3]; |
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blend_color.color[1] = 0.0f; |
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blend_color.color[2] = 0.0f; |
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blend_color.color[3] = 0.0f; |
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} else if (dest_has_no_alpha) { |
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for (i = 0; i < (state->independent_blend_enable ? PIPE_MAX_COLOR_BUFS : 1); i++) { |
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if (!(is_dst_blend(state->rt[i].rgb_src_factor) || |
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is_dst_blend(state->rt[i].rgb_dst_factor) || |
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is_dst_blend(state->rt[i].alpha_src_factor) || |
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is_dst_blend(state->rt[i].alpha_dst_factor))) |
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continue; |
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new_state.rt[i].rgb_src_factor = conv_dst_blend(state->rt[i].rgb_src_factor); |
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new_state.rt[i].rgb_dst_factor = conv_dst_blend(state->rt[i].rgb_dst_factor); |
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new_state.rt[i].alpha_src_factor = conv_dst_blend(state->rt[i].alpha_src_factor); |
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new_state.rt[i].alpha_dst_factor = conv_dst_blend(state->rt[i].alpha_dst_factor); |
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} |
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} |
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vrend_hw_emit_blend(ctx, &new_state); |
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glBlendColor(blend_color.color[0], |
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blend_color.color[1], |
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blend_color.color[2], |
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blend_color.color[3]); |
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} |
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void vrend_object_bind_blend(struct vrend_context *ctx, |
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void vrend_object_bind_blend(struct vrend_context *ctx, |
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uint32_t handle) |
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uint32_t handle) |
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{ |
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{ |
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@ -3050,7 +3042,7 @@ void vrend_object_bind_blend(struct vrend_context *ctx, |
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ctx->sub->blend_state = *state; |
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ctx->sub->blend_state = *state; |
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vrend_hw_emit_blend(ctx); |
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vrend_hw_emit_blend(ctx, &ctx->sub->blend_state); |
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} |
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} |
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static void vrend_hw_emit_dsa(struct vrend_context *ctx) |
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static void vrend_hw_emit_dsa(struct vrend_context *ctx) |
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@ -4734,6 +4726,7 @@ void vrend_set_stencil_ref(struct vrend_context *ctx, |
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void vrend_set_blend_color(struct vrend_context *ctx, |
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void vrend_set_blend_color(struct vrend_context *ctx, |
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struct pipe_blend_color *color) |
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struct pipe_blend_color *color) |
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{ |
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{ |
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ctx->sub->blend_color = *color; |
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glBlendColor(color->color[0], color->color[1], color->color[2], |
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glBlendColor(color->color[0], color->color[1], color->color[2], |
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color->color[3]); |
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color->color[3]); |
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} |
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} |
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