vrend: seperate lists for compute and gfx shaders

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
macos/master
Gert Wollny 4 years ago
parent b9f7be9e98
commit 2d64614b84
  1. 38
      src/vrend_renderer.c

@ -550,7 +550,8 @@ struct vrend_sub_context {
GLuint vaoid;
uint32_t enabled_attribs_bitmask;
struct list_head programs;
struct list_head gl_programs;
struct list_head cs_programs;
struct util_hash_table *object_hash;
struct vrend_vertex_element_array *ve;
@ -1495,7 +1496,7 @@ static struct vrend_linked_shader_program *add_cs_shader_program(struct vrend_co
list_add(&sprog->sl[PIPE_SHADER_COMPUTE], &cs->programs);
sprog->id = prog_id;
list_addtail(&sprog->head, &ctx->sub->programs);
list_addtail(&sprog->head, &ctx->sub->cs_programs);
vrend_use_program(ctx, prog_id);
@ -1607,7 +1608,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte
last_shader = tes ? PIPE_SHADER_TESS_EVAL : (gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT);
sprog->id = prog_id;
list_addtail(&sprog->head, &ctx->sub->programs);
list_addtail(&sprog->head, &ctx->sub->gl_programs);
if (fs->key.pstipple_tex)
sprog->fs_stipple_loc = glGetUniformLocation(prog_id, "pstipple_sampler");
@ -1659,12 +1660,10 @@ static struct vrend_linked_shader_program *lookup_cs_shader_program(struct vrend
GLuint cs_id)
{
struct vrend_linked_shader_program *ent;
LIST_FOR_EACH_ENTRY(ent, &ctx->sub->programs, head) {
if (!ent->ss[PIPE_SHADER_COMPUTE])
continue;
LIST_FOR_EACH_ENTRY(ent, &ctx->sub->cs_programs, head) {
if (ent->ss[PIPE_SHADER_COMPUTE]->id == cs_id) {
list_del(&ent->head);
list_add(&ent->head, &ctx->sub->programs);
list_add(&ent->head, &ctx->sub->cs_programs);
return ent;
}
}
@ -1682,12 +1681,10 @@ static struct vrend_linked_shader_program *lookup_shader_program(struct vrend_co
uint64_t vs_fs_key = (((uint64_t)vs_id) << 32) | fs_id;
struct vrend_linked_shader_program *ent;
LIST_FOR_EACH_ENTRY(ent, &ctx->sub->programs, head) {
LIST_FOR_EACH_ENTRY(ent, &ctx->sub->gl_programs, head) {
if (ent->dual_src_linked != dual_src)
continue;
if (ent->ss[PIPE_SHADER_COMPUTE])
continue;
if (unlikely(ent->vs_fs_key != vs_fs_key))
if (likely(ent->vs_fs_key != vs_fs_key))
continue;
if (ent->ss[PIPE_SHADER_GEOMETRY] &&
ent->ss[PIPE_SHADER_GEOMETRY]->id != gs_id)
@ -1698,12 +1695,12 @@ static struct vrend_linked_shader_program *lookup_shader_program(struct vrend_co
if (ent->ss[PIPE_SHADER_TESS_EVAL] &&
ent->ss[PIPE_SHADER_TESS_EVAL]->id != tes_id)
continue;
return ent;
}
/* put the entry in front */
list_del(&ent->head);
list_add(&ent->head, &ctx->sub->programs);
list_add(&ent->head, &ctx->sub->gl_programs);
return ent;
}
return NULL;
}
@ -1733,10 +1730,14 @@ static void vrend_free_programs(struct vrend_sub_context *sub)
{
struct vrend_linked_shader_program *ent, *tmp;
if (LIST_IS_EMPTY(&sub->programs))
if (LIST_IS_EMPTY(&sub->gl_programs) && LIST_IS_EMPTY(&sub->cs_programs))
return;
LIST_FOR_EACH_ENTRY_SAFE(ent, tmp, &sub->programs, head) {
LIST_FOR_EACH_ENTRY_SAFE(ent, tmp, &sub->gl_programs, head) {
vrend_destroy_program(ent);
}
LIST_FOR_EACH_ENTRY_SAFE(ent, tmp, &sub->cs_programs, head) {
vrend_destroy_program(ent);
}
}
@ -10506,7 +10507,8 @@ void vrend_renderer_create_sub_ctx(struct vrend_context *ctx, int sub_ctx_id)
glBindFramebuffer(GL_FRAMEBUFFER, sub->fb_id);
glGenFramebuffers(2, sub->blit_fb_ids);
list_inithead(&sub->programs);
list_inithead(&sub->gl_programs);
list_inithead(&sub->cs_programs);
list_inithead(&sub->streamout_list);
sub->object_hash = vrend_object_init_ctx_table();

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