@ -2333,6 +2333,12 @@ static void translate_tex(struct dump_ctx *ctx,
snprintf ( bias , 64 , " , int(%s.w) " , srcs [ 0 ] ) ;
}
} else if ( inst - > Instruction . Opcode = = TGSI_OPCODE_TXD ) {
if ( ctx - > cfg - > use_gles & & ( inst - > Texture . Texture = = TGSI_TEXTURE_1D | |
inst - > Texture . Texture = = TGSI_TEXTURE_SHADOW1D | |
inst - > Texture . Texture = = TGSI_TEXTURE_1D_ARRAY | |
inst - > Texture . Texture = = TGSI_TEXTURE_SHADOW1D_ARRAY ) )
snprintf ( bias , 128 , " , vec2(%s%s, 0), vec2(%s%s, 0) " , srcs [ 1 ] , get_wm_string ( gwm ) , srcs [ 2 ] , get_wm_string ( gwm ) ) ;
else
snprintf ( bias , 128 , " , %s%s, %s%s " , srcs [ 1 ] , get_wm_string ( gwm ) , srcs [ 2 ] , get_wm_string ( gwm ) ) ;
sampler_index = 3 ;
} else if ( inst - > Instruction . Opcode = = TGSI_OPCODE_TG4 ) {
@ -2448,16 +2454,40 @@ static void translate_tex(struct dump_ctx *ctx,
} else if ( is_shad & & inst - > Instruction . Opcode ! = TGSI_OPCODE_TG4 ) { /* TGSI returns 1.0 in alpha */
const char * cname = tgsi_proc_to_prefix ( ctx - > prog_type ) ;
const struct tgsi_full_src_register * src = & inst - > Src [ sampler_index ] ;
if ( ctx - > cfg - > use_gles & &
( inst - > Texture . Texture = = TGSI_TEXTURE_SHADOW1D | |
inst - > Texture . Texture = = TGSI_TEXTURE_SHADOW1D_ARRAY ) ) {
if ( inst - > Texture . Texture = = TGSI_TEXTURE_SHADOW1D ) {
if ( inst - > Instruction . Opcode = = TGSI_OPCODE_TXP )
emit_buff ( ctx , " %s = %s(%s(vec4(vec4(texture%s(%s, vec4(%s%s.xzw, 0).xwyz %s%s)) * %sshadmask%d + %sshadadd%d)%s)); \n " , dsts [ 0 ] , get_string ( dinfo - > dstconv ) , get_string ( dtypeprefix ) , tex_ext , srcs [ sampler_index ] , srcs [ 0 ] , get_wm_string ( twm ) , offbuf , bias , cname , src - > Register . Index , cname , src - > Register . Index , writemask ) ;
else
emit_buff ( ctx , " %s = %s(%s(vec4(vec4(texture%s(%s, vec3(%s%s.xz, 0).xzy %s%s)) * %sshadmask%d + %sshadadd%d)%s)); \n " , dsts [ 0 ] , get_string ( dinfo - > dstconv ) , get_string ( dtypeprefix ) , tex_ext , srcs [ sampler_index ] , srcs [ 0 ] , get_wm_string ( twm ) , offbuf , bias , cname , src - > Register . Index , cname , src - > Register . Index , writemask ) ;
} else if ( inst - > Texture . Texture = = TGSI_TEXTURE_SHADOW1D_ARRAY ) {
emit_buff ( ctx , " %s = %s(%s(vec4(vec4(texture%s(%s, vec4(%s%s, 0).xwyz %s%s)) * %sshadmask%d + %sshadadd%d)%s)); \n " , dsts [ 0 ] , get_string ( dinfo - > dstconv ) , get_string ( dtypeprefix ) , tex_ext , srcs [ sampler_index ] , srcs [ 0 ] , get_wm_string ( twm ) , offbuf , bias , cname , src - > Register . Index , cname , src - > Register . Index , writemask ) ;
}
} else
emit_buff ( ctx , " %s = %s(%s(vec4(vec4(texture%s(%s, %s%s%s%s)) * %sshadmask%d + %sshadadd%d)%s)); \n " , dsts [ 0 ] , get_string ( dinfo - > dstconv ) , get_string ( dtypeprefix ) , tex_ext , srcs [ sampler_index ] , srcs [ 0 ] , get_wm_string ( twm ) , offbuf , bias , cname , src - > Register . Index , cname , src - > Register . Index , writemask ) ;
} else {
/* OpenGL ES do not support 1D texture
* so we use a 2 D texture with a parameter set to 0.5
*/
if ( ctx - > cfg - > use_gles & & inst - > Texture . Texture = = TGSI_TEXTURE_1D ) {
if ( ctx - > cfg - > use_gles & &
( inst - > Texture . Texture = = TGSI_TEXTURE_1D | |
inst - > Texture . Texture = = TGSI_TEXTURE_1D_ARRAY ) ) {
if ( inst - > Texture . Texture = = TGSI_TEXTURE_1D ) {
if ( inst - > Instruction . Opcode = = TGSI_OPCODE_TXP )
emit_buff ( ctx , " %s = %s(%s(texture2D(%s, vec2(%s.x / %s.w, 0.5))%s)); \n " , dsts [ 0 ] , get_string ( dinfo - > dstconv ) , get_string ( dtypeprefix ) , srcs [ sampler_index ] , srcs [ 0 ] , srcs [ 0 ] , dinfo - > dst_override_no_wm [ 0 ] ? " " : writemask ) ;
emit_buff ( ctx , " %s = %s(%s(texture%s(%s, vec3(%s.xw, 0).xzy %s%s )%s)); \n " , dsts [ 0 ] , get_string ( dinfo - > dstconv ) , get_string ( dtypeprefix ) , tex_ext , srcs [ sampler_index ] , srcs [ 0 ] , offbuf , bias , dinfo - > dst_override_no_wm [ 0 ] ? " " : writemask ) ;
else
emit_buff ( ctx , " %s = %s(%s(texture2D(%s, vec2(%s%s%s%s, 0.5))%s)); \n " , dsts [ 0 ] , get_string ( dinfo - > dstconv ) , get_string ( dtypeprefix ) , srcs [ sampler_index ] , srcs [ 0 ] , get_wm_string ( twm ) , offbuf , bias , dinfo - > dst_override_no_wm [ 0 ] ? " " : writemask ) ;
emit_buff ( ctx , " %s = %s(%s(texture%s(%s, vec2(%s%s, 0.5) %s%s)%s)); \n " , dsts [ 0 ] , get_string ( dinfo - > dstconv ) , get_string ( dtypeprefix ) , tex_ext , srcs [ sampler_index ] , srcs [ 0 ] , get_wm_string ( twm ) ,
offbuf , bias , dinfo - > dst_override_no_wm [ 0 ] ? " " : writemask ) ;
} else if ( inst - > Texture . Texture = = TGSI_TEXTURE_1D_ARRAY ) {
if ( inst - > Instruction . Opcode = = TGSI_OPCODE_TXP )
emit_buff ( ctx , " %s = %s(%s(texture%s(%s, vec3(%s.x / %s.w, 0, %s.y) %s%s)%s)); \n " , dsts [ 0 ] , get_string ( dinfo - > dstconv ) , get_string ( dtypeprefix ) , tex_ext , srcs [ sampler_index ] , srcs [ 0 ] , srcs [ 0 ] , srcs [ 0 ] , offbuf , bias , dinfo - > dst_override_no_wm [ 0 ] ? " " : writemask ) ;
else
emit_buff ( ctx , " %s = %s(%s(texture%s(%s, vec3(%s%s, 0).xzy %s%s)%s)); \n " , dsts [ 0 ] , get_string ( dinfo - > dstconv ) , get_string ( dtypeprefix ) , tex_ext , srcs [ sampler_index ] , srcs [ 0 ] , get_wm_string ( twm ) ,
offbuf , bias , dinfo - > dst_override_no_wm [ 0 ] ? " " : writemask ) ;
}
} else {
emit_buff ( ctx , " %s = %s(%s(texture%s(%s, %s%s%s%s)%s)); \n " , dsts [ 0 ] , get_string ( dinfo - > dstconv ) , get_string ( dtypeprefix ) , tex_ext , srcs [ sampler_index ] , srcs [ 0 ] , get_wm_string ( twm ) , offbuf , bias , dinfo - > dst_override_no_wm [ 0 ] ? " " : writemask ) ;
}