shader: emulate indirect ssbo write access on GLSL using a switch statement

v2: Make use of the helper function introduced before (Gurchetan)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Gert Wollny 6 years ago
parent df6f9a374f
commit 368d950e8f
  1. 44
      src/vrend_shader.c

@ -2673,6 +2673,19 @@ static void set_memory_qualifier(struct dump_ctx *ctx,
ctx->ssbo_memory_qualifier[u_bit_scan(&mask)] = TGSI_MEMORY_COHERENT;
} else
ctx->ssbo_memory_qualifier[reg_index] = TGSI_MEMORY_COHERENT;
}
}
static void emit_store_mem(struct dump_ctx *ctx, const char *dst, int writemask,
char srcs[4][255], const char *conversion)
{
static const char swizzle_char[] = "xyzw";
for (int i = 0; i < 4; ++i) {
if (writemask & (1 << i)) {
emit_buff(ctx, "%s[(uint(floatBitsToUint(%s)) >> 2) + %du] = %s(%s).%c;\n",
dst, srcs[0], i, conversion, srcs[1], swizzle_char[i]);
}
}
}
@ -2731,17 +2744,28 @@ translate_store(struct dump_ctx *ctx,
set_memory_qualifier(ctx, inst, inst->Dst[0].Register.Index, inst->Dst[0].Register.Indirect);
dtypeprefix = (is_integer_memory(ctx, dst->Register.File, dst->Register.Index)) ? FLOAT_BITS_TO_INT : FLOAT_BITS_TO_UINT;
const char *conversion = sinfo->override_no_cast[1] ? "" : get_string(dtypeprefix);
if (inst->Dst[0].Register.WriteMask & 0x1) {
emit_buff(ctx, "%s[uint(floatBitsToUint(%s))>>2] = %s(%s).x;\n", dsts[0], srcs[0], conversion, srcs[1]);
}
if (inst->Dst[0].Register.WriteMask & 0x2) {
emit_buff(ctx, "%s[(uint(floatBitsToUint(%s))>>2)+1u] = %s(%s).y;\n", dsts[0], srcs[0], conversion, srcs[1]);
}
if (inst->Dst[0].Register.WriteMask & 0x4) {
emit_buff(ctx, "%s[(uint(floatBitsToUint(%s))>>2)+2u] = %s(%s).z;\n", dsts[0], srcs[0], conversion, srcs[1]);
if (!ctx->cfg->use_gles || !inst->Dst[0].Register.Indirect) {
emit_store_mem(ctx, dsts[0], inst->Dst[0].Register.WriteMask, srcs, conversion);
} else {
char dst[128];
const char *cname = tgsi_proc_to_prefix(ctx->prog_type);
bool atomic_ssbo = ctx->ssbo_atomic_mask & (1 << inst->Dst[0].Register.Index);
int base = atomic_ssbo ? ctx->ssbo_atomic_array_base : ctx->ssbo_array_base;
uint32_t mask = ctx->ssbo_used_mask;
int start, array_count;
u_bit_scan_consecutive_range(&mask, &start, &array_count);
int basearrayidx = lookup_image_array(ctx, inst->Dst[0].Register.Index);
emit_buff(ctx, "switch (addr%d + %d) {\n", inst->Dst[0].Indirect.Index, inst->Dst[0].Register.Index - base);
for (int i = 0; i < array_count; ++i) {
snprintf(dst, 128, "%simg%d[addr%d + %d]", cname, basearrayidx, inst->Dst[0].Indirect.Index, inst->Dst[0].Register.Index - basearrayidx);
emit_buff(ctx, "case %d:\n", i);
emit_store_mem(ctx, dsts[0], inst->Dst[0].Register.WriteMask, srcs, conversion);
emit_buff(ctx, "break;\n");
}
if (inst->Dst[0].Register.WriteMask & 0x8) {
emit_buff(ctx, "%s[(uint(floatBitsToUint(%s))>>2)+3u] = %s(%s).w;\n", dsts[0], srcs[0], conversion, srcs[1]);
emit_buf(ctx, "}\n");
}
}
}

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