shader: use type conversions in translate_tex

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Dave Airlie 7 years ago
parent e6307939eb
commit 397f1cc60c
  1. 14
      src/vrend_shader.c

@ -1377,7 +1377,7 @@ static int translate_tex(struct dump_ctx *ctx,
bool tg4_has_component) bool tg4_has_component)
{ {
const char *twm = "", *gwm = NULL, *txfi; const char *twm = "", *gwm = NULL, *txfi;
const char *dtypeprefix = ""; enum vrend_type_qualifier dtypeprefix = TYPE_CONVERSION_NONE;
bool is_shad = false; bool is_shad = false;
char buf[512]; char buf[512];
char offbuf[128] = {0}; char offbuf[128] = {0};
@ -1396,12 +1396,12 @@ static int translate_tex(struct dump_ctx *ctx,
case TGSI_RETURN_TYPE_SINT: case TGSI_RETURN_TYPE_SINT:
/* if dstconv isn't an int */ /* if dstconv isn't an int */
if (strcmp(dstconv, "int")) if (strcmp(dstconv, "int"))
dtypeprefix = "intBitsToFloat"; dtypeprefix = INT_BITS_TO_FLOAT;
break; break;
case TGSI_RETURN_TYPE_UINT: case TGSI_RETURN_TYPE_UINT:
/* if dstconv isn't an int */ /* if dstconv isn't an int */
if (strcmp(dstconv, "int")) if (strcmp(dstconv, "int"))
dtypeprefix = "uintBitsToFloat"; dtypeprefix = UINT_BITS_TO_FLOAT;
break; break;
default: default:
break; break;
@ -1714,7 +1714,7 @@ static int translate_tex(struct dump_ctx *ctx,
} }
} }
if (inst->Instruction.Opcode == TGSI_OPCODE_TXF) { if (inst->Instruction.Opcode == TGSI_OPCODE_TXF) {
snprintf(buf, 255, "%s = %s(%s(texelFetch%s(%s, %s(%s%s)%s%s)%s));\n", dsts[0], dstconv, dtypeprefix, tex_ext, srcs[sampler_index], txfi, srcs[0], twm, bias, offbuf, dst0_override_no_wm ? "" : writemask); snprintf(buf, 255, "%s = %s(%s(texelFetch%s(%s, %s(%s%s)%s%s)%s));\n", dsts[0], dstconv, get_string(dtypeprefix), tex_ext, srcs[sampler_index], txfi, srcs[0], twm, bias, offbuf, dst0_override_no_wm ? "" : writemask);
} else if (ctx->cfg->glsl_version < 140 && (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT)) { } else if (ctx->cfg->glsl_version < 140 && (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT)) {
/* rect is special in GLSL 1.30 */ /* rect is special in GLSL 1.30 */
if (inst->Texture.Texture == TGSI_TEXTURE_RECT) if (inst->Texture.Texture == TGSI_TEXTURE_RECT)
@ -1724,15 +1724,15 @@ static int translate_tex(struct dump_ctx *ctx,
} else if (is_shad && inst->Instruction.Opcode != TGSI_OPCODE_TG4) { /* TGSI returns 1.0 in alpha */ } else if (is_shad && inst->Instruction.Opcode != TGSI_OPCODE_TG4) { /* TGSI returns 1.0 in alpha */
const char *cname = tgsi_proc_to_prefix(ctx->prog_type); const char *cname = tgsi_proc_to_prefix(ctx->prog_type);
const struct tgsi_full_src_register *src = &inst->Src[sampler_index]; const struct tgsi_full_src_register *src = &inst->Src[sampler_index];
snprintf(buf, 255, "%s = %s(%s(vec4(vec4(texture%s(%s, %s%s%s%s)) * %sshadmask%d + %sshadadd%d)%s));\n", dsts[0], dstconv, dtypeprefix, tex_ext, srcs[sampler_index], srcs[0], twm, offbuf, bias, cname, src->Register.Index, cname, src->Register.Index, writemask); snprintf(buf, 255, "%s = %s(%s(vec4(vec4(texture%s(%s, %s%s%s%s)) * %sshadmask%d + %sshadadd%d)%s));\n", dsts[0], dstconv, get_string(dtypeprefix), tex_ext, srcs[sampler_index], srcs[0], twm, offbuf, bias, cname, src->Register.Index, cname, src->Register.Index, writemask);
} else { } else {
/* OpenGL ES do not support 1D texture /* OpenGL ES do not support 1D texture
* so we use a 2D texture with a parameter set to 0.5 * so we use a 2D texture with a parameter set to 0.5
*/ */
if (ctx->cfg->use_gles && inst->Texture.Texture == TGSI_TEXTURE_1D) { if (ctx->cfg->use_gles && inst->Texture.Texture == TGSI_TEXTURE_1D) {
snprintf(buf, 255, "%s = %s(%s(texture2D(%s, vec2(%s%s%s%s, 0.5))%s));\n", dsts[0], dstconv, dtypeprefix, srcs[sampler_index], srcs[0], twm, offbuf, bias, dst0_override_no_wm ? "" : writemask); snprintf(buf, 255, "%s = %s(%s(texture2D(%s, vec2(%s%s%s%s, 0.5))%s));\n", dsts[0], dstconv, get_string(dtypeprefix), srcs[sampler_index], srcs[0], twm, offbuf, bias, dst0_override_no_wm ? "" : writemask);
} else { } else {
snprintf(buf, 255, "%s = %s(%s(texture%s(%s, %s%s%s%s)%s));\n", dsts[0], dstconv, dtypeprefix, tex_ext, srcs[sampler_index], srcs[0], twm, offbuf, bias, dst0_override_no_wm ? "" : writemask); snprintf(buf, 255, "%s = %s(%s(texture%s(%s, %s%s%s%s)%s));\n", dsts[0], dstconv, get_string(dtypeprefix), tex_ext, srcs[sampler_index], srcs[0], twm, offbuf, bias, dst0_override_no_wm ? "" : writemask);
} }
} }
return emit_buf(ctx, buf); return emit_buf(ctx, buf);

Loading…
Cancel
Save