@ -65,6 +65,7 @@
# define SHADER_REQ_SHADER_CLOCK (1 << 20)
# define SHADER_REQ_PSIZE (1 << 21)
# define SHADER_REQ_IMAGE_ATOMIC (1 << 22)
# define SHADER_REQ_CLIP_DISTANCE (1 << 23)
struct vrend_shader_io {
unsigned name ;
@ -867,12 +868,14 @@ iter_declaration(struct tgsi_iterate_context *iter,
ctx - > inputs [ i ] . glsl_no_index = true ;
ctx - > inputs [ i ] . glsl_gl_block = true ;
ctx - > num_in_clip_dist + = 4 ;
ctx - > shader_req_bits | = SHADER_REQ_CLIP_DISTANCE ;
break ;
} else if ( iter - > processor . Processor = = TGSI_PROCESSOR_FRAGMENT ) {
name_prefix = " gl_ClipDistance " ;
ctx - > inputs [ i ] . glsl_predefined_no_emit = true ;
ctx - > inputs [ i ] . glsl_no_index = true ;
ctx - > num_in_clip_dist + = 4 ;
ctx - > shader_req_bits | = SHADER_REQ_CLIP_DISTANCE ;
break ;
}
/* fallthrough */
@ -1024,6 +1027,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
}
break ;
case TGSI_SEMANTIC_CLIPDIST :
ctx - > shader_req_bits | = SHADER_REQ_CLIP_DISTANCE ;
name_prefix = " gl_ClipDistance " ;
ctx - > outputs [ i ] . glsl_predefined_no_emit = true ;
ctx - > outputs [ i ] . glsl_no_index = true ;
@ -1381,6 +1385,7 @@ iter_property(struct tgsi_iterate_context *iter,
}
if ( prop - > Property . PropertyName = = TGSI_PROPERTY_NUM_CLIPDIST_ENABLED ) {
ctx - > shader_req_bits | = SHADER_REQ_CLIP_DISTANCE ;
ctx - > num_clip_dist_prop = prop - > u [ 0 ] . Data ;
}
@ -3859,6 +3864,11 @@ static void emit_header(struct dump_ctx *ctx)
PAD_GPU_MSINTERPOL ( ctx ) ;
}
if ( ( ctx - > shader_req_bits & SHADER_REQ_CLIP_DISTANCE ) | |
( ctx - > num_clip_dist = = 0 & & ctx - > key - > clip_plane_enable ) ) {
emit_ext ( ctx , " EXT_clip_cull_distance " , " require " ) ;
}
if ( ctx - > shader_req_bits & SHADER_REQ_SAMPLER_MS )
emit_ext ( ctx , " OES_texture_storage_multisample_2d_array " , " require " ) ;