@ -123,6 +123,7 @@ FLIP_FLOPS="$FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.srgb_decode_samplerparameteriv "
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.srgb_decode_samplerparameteriv "
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.srgb_decode_samplerparameteri "
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.srgb_decode_samplerparameteri "
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_synciv "
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_synciv "
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.exceed_atomic_counters_limit "
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.sampler_parameterfv "
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.sampler_parameterfv "
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.sampler_parameterf "
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.sampler_parameterf "
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.sampler_parameteriv "
FLIP_FLOPS = " $FLIP_FLOPS dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.sampler_parameteriv "