vrend: constify vrend_decoder_state::buf

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Chia-I Wu 5 years ago
parent a78c1a96f9
commit 43686547f6
  1. 14
      src/vrend_decode.c
  2. 4
      src/vrend_renderer.c
  3. 4
      src/vrend_renderer.h

@ -42,7 +42,7 @@
#define DECODE_MAX_TOKENS 8000 #define DECODE_MAX_TOKENS 8000
struct vrend_decoder_state { struct vrend_decoder_state {
uint32_t *buf; const uint32_t *buf;
uint32_t buf_total; uint32_t buf_total;
uint32_t buf_offset; uint32_t buf_offset;
}; };
@ -61,7 +61,7 @@ static inline uint32_t get_buf_entry(struct vrend_decode_ctx *ctx, uint32_t offs
return ctx->ds->buf[ctx->ds->buf_offset + offset]; return ctx->ds->buf[ctx->ds->buf_offset + offset];
} }
static inline void *get_buf_ptr(struct vrend_decode_ctx *ctx, static inline const void *get_buf_ptr(struct vrend_decode_ctx *ctx,
uint32_t offset) uint32_t offset)
{ {
return &ctx->ds->buf[ctx->ds->buf_offset + offset]; return &ctx->ds->buf[ctx->ds->buf_offset + offset];
@ -76,7 +76,7 @@ static int vrend_decode_create_shader(struct vrend_decode_ctx *ctx,
int ret; int ret;
uint32_t shader_offset, req_local_mem = 0; uint32_t shader_offset, req_local_mem = 0;
unsigned num_tokens, num_so_outputs, offlen; unsigned num_tokens, num_so_outputs, offlen;
uint8_t *shd_text; const uint8_t *shd_text;
uint32_t type; uint32_t type;
if (length < VIRGL_OBJ_SHADER_HDR_SIZE(0)) if (length < VIRGL_OBJ_SHADER_HDR_SIZE(0))
@ -204,7 +204,7 @@ static int vrend_decode_clear(struct vrend_decode_ctx *ctx, int length)
buffers = get_buf_entry(ctx, VIRGL_OBJ_CLEAR_BUFFERS); buffers = get_buf_entry(ctx, VIRGL_OBJ_CLEAR_BUFFERS);
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
color.ui[i] = get_buf_entry(ctx, VIRGL_OBJ_CLEAR_COLOR_0 + i); color.ui[i] = get_buf_entry(ctx, VIRGL_OBJ_CLEAR_COLOR_0 + i);
double *depth_ptr = (double *)(uint64_t *)get_buf_ptr(ctx, VIRGL_OBJ_CLEAR_DEPTH_0); const void *depth_ptr = get_buf_ptr(ctx, VIRGL_OBJ_CLEAR_DEPTH_0);
memcpy(&depth, depth_ptr, sizeof(double)); memcpy(&depth, depth_ptr, sizeof(double));
stencil = get_buf_entry(ctx, VIRGL_OBJ_CLEAR_STENCIL); stencil = get_buf_entry(ctx, VIRGL_OBJ_CLEAR_STENCIL);
@ -370,7 +370,7 @@ static int vrend_decode_resource_inline_write(struct vrend_decode_ctx *ctx, uint
struct vrend_transfer_info info; struct vrend_transfer_info info;
uint32_t data_len; uint32_t data_len;
struct iovec dataiovec; struct iovec dataiovec;
void *data; const void *data;
if (length < 12) if (length < 12)
return EINVAL; return EINVAL;
@ -387,7 +387,7 @@ static int vrend_decode_resource_inline_write(struct vrend_decode_ctx *ctx, uint
info.ctx_id = 0; info.ctx_id = 0;
info.offset = 0; info.offset = 0;
dataiovec.iov_base = data; dataiovec.iov_base = (void*)data;
dataiovec.iov_len = data_len; dataiovec.iov_len = data_len;
info.iovec = &dataiovec; info.iovec = &dataiovec;
@ -1305,7 +1305,7 @@ static int vrend_decode_set_debug_mask(struct vrend_decode_ctx *ctx, int length)
{ {
char *flagstring; char *flagstring;
int slen = sizeof(uint32_t) * length; int slen = sizeof(uint32_t) * length;
uint32_t *buf; const uint32_t *buf;
if (length < VIRGL_SET_DEBUG_FLAGS_MIN_SIZE) if (length < VIRGL_SET_DEBUG_FLAGS_MIN_SIZE)
return EINVAL; return EINVAL;

@ -2694,7 +2694,7 @@ void vrend_set_constants(struct vrend_context *ctx,
uint32_t shader, uint32_t shader,
UNUSED uint32_t index, UNUSED uint32_t index,
uint32_t num_constant, uint32_t num_constant,
float *data) const float *data)
{ {
struct vrend_constants *consts; struct vrend_constants *consts;
@ -5401,7 +5401,7 @@ void vrend_bind_sampler_states(struct vrend_context *ctx,
uint32_t shader_type, uint32_t shader_type,
uint32_t start_slot, uint32_t start_slot,
uint32_t num_states, uint32_t num_states,
uint32_t *handles) const uint32_t *handles)
{ {
uint32_t i; uint32_t i;
struct vrend_sampler_state *state; struct vrend_sampler_state *state;

@ -256,7 +256,7 @@ void vrend_bind_sampler_states(struct vrend_context *ctx,
uint32_t shader_type, uint32_t shader_type,
uint32_t start_slot, uint32_t start_slot,
uint32_t num_states, uint32_t num_states,
uint32_t *handles); const uint32_t *handles);
void vrend_set_index_buffer(struct vrend_context *ctx, void vrend_set_index_buffer(struct vrend_context *ctx,
uint32_t res_handle, uint32_t res_handle,
uint32_t index_size, uint32_t index_size,
@ -317,7 +317,7 @@ void vrend_set_constants(struct vrend_context *ctx,
uint32_t shader, uint32_t shader,
uint32_t index, uint32_t index,
uint32_t num_constant, uint32_t num_constant,
float *data); const float *data);
void vrend_set_uniform_buffer(struct vrend_context *ctx, uint32_t shader, void vrend_set_uniform_buffer(struct vrend_context *ctx, uint32_t shader,
uint32_t index, uint32_t offset, uint32_t length, uint32_t index, uint32_t offset, uint32_t length,

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