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@ -2312,6 +2312,7 @@ static char *emit_header(struct dump_ctx *ctx, char *glsl_hdr) |
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if (ctx->cfg->use_gles) { |
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STRCAT_WITH_RET(glsl_hdr, "#version 300 es\n"); |
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STRCAT_WITH_RET(glsl_hdr, "precision highp float;\n"); |
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STRCAT_WITH_RET(glsl_hdr, "precision highp int;\n"); |
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} else { |
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if (ctx->prog_type == TGSI_PROCESSOR_GEOMETRY || ctx->glsl_ver_required == 150) |
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STRCAT_WITH_RET(glsl_hdr, "#version 150\n"); |
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@ -2675,21 +2676,29 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr) |
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if (stc) { |
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const char *sname; |
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const char *precision; |
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sname = tgsi_proc_to_prefix(ctx->prog_type); |
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if (ctx->cfg->use_gles) { |
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precision = "highp "; |
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} else { |
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precision = " "; |
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} |
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/* OpenGL ES do not support 1D texture
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* so we use a 2D texture with a parameter set to 0.5 |
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*/ |
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if (ctx->cfg->use_gles && !strcmp(stc, "1D")) |
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snprintf(buf, 255, "uniform %csampler2D %ssamp%d;\n", ptc, sname, i); |
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else |
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snprintf(buf, 255, "uniform %csampler%s %ssamp%d;\n", ptc, stc, sname, i); |
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snprintf(buf, 255, "uniform %s%csampler%s %ssamp%d;\n", precision, ptc, stc, sname, i); |
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STRCAT_WITH_RET(glsl_hdr, buf); |
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if (is_shad) { |
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snprintf(buf, 255, "uniform vec4 %sshadmask%d;\n", sname, i); |
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snprintf(buf, 255, "uniform %svec4 %sshadmask%d;\n", precision, sname, i); |
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STRCAT_WITH_RET(glsl_hdr, buf); |
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snprintf(buf, 255, "uniform vec4 %sshadadd%d;\n", sname, i); |
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snprintf(buf, 255, "uniform %svec4 %sshadadd%d;\n", precision, sname, i); |
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STRCAT_WITH_RET(glsl_hdr, buf); |
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ctx->shadow_samp_mask |= (1 << i); |
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} |
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