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@ -788,6 +788,30 @@ static inline const char *pipe_shader_to_prefix(int shader_type) |
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}; |
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} |
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static GLenum translate_blend_func_advanced(enum gl_advanced_blend_mode blend) |
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{ |
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switch(blend){ |
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case BLEND_MULTIPLY: return GL_MULTIPLY_KHR; |
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case BLEND_SCREEN: return GL_SCREEN_KHR; |
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case BLEND_OVERLAY: return GL_OVERLAY_KHR; |
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case BLEND_DARKEN: return GL_DARKEN_KHR; |
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case BLEND_LIGHTEN: return GL_LIGHTEN_KHR; |
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case BLEND_COLORDODGE: return GL_COLORDODGE_KHR; |
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case BLEND_COLORBURN: return GL_COLORBURN_KHR; |
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case BLEND_HARDLIGHT: return GL_HARDLIGHT_KHR; |
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case BLEND_SOFTLIGHT: return GL_SOFTLIGHT_KHR; |
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case BLEND_DIFFERENCE: return GL_DIFFERENCE_KHR; |
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case BLEND_EXCLUSION: return GL_EXCLUSION_KHR; |
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case BLEND_HSL_HUE: return GL_HSL_HUE_KHR; |
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case BLEND_HSL_SATURATION: return GL_HSL_SATURATION_KHR; |
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case BLEND_HSL_COLOR: return GL_HSL_COLOR_KHR; |
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case BLEND_HSL_LUMINOSITY: return GL_HSL_LUMINOSITY_KHR; |
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default: |
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assert("invalid blend token()" == NULL); |
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return 0; |
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} |
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} |
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static const char *vrend_ctx_error_strings[] = { |
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[VIRGL_ERROR_CTX_NONE] = "None", |
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[VIRGL_ERROR_CTX_UNKNOWN] = "Unknown", |
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@ -3059,11 +3083,10 @@ void vrend_memory_barrier(UNUSED struct vrend_context *ctx, |
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void vrend_texture_barrier(UNUSED struct vrend_context *ctx, |
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unsigned flags) |
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{ |
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if (!has_feature(feat_texture_barrier)) |
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return; |
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if (flags == PIPE_TEXTURE_BARRIER_SAMPLER) |
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if (has_feature(feat_texture_barrier) && (flags & PIPE_TEXTURE_BARRIER_SAMPLER)) |
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glTextureBarrier(); |
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if (has_feature(feat_blend_equation_advanced) && (flags & PIPE_TEXTURE_BARRIER_FRAMEBUFFER)) |
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glBlendBarrierKHR(); |
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} |
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static void vrend_destroy_shader_object(void *obj_ptr) |
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@ -4534,6 +4557,25 @@ int vrend_draw_vbo(struct vrend_context *ctx, |
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if (info->vertices_per_patch && has_feature(feat_tessellation)) |
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glPatchParameteri(GL_PATCH_VERTICES, info->vertices_per_patch); |
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/* If the host support blend_equation_advanced but not fbfetch,
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* the guest driver will not lower the equation to fbfetch so we need to set up the renderer to |
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* accept those blend equations. |
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* When we transmit the blend mode through alpha_src_factor, alpha_dst_factor is always 0. |
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*/ |
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uint32_t blend_mask_shader = ctx->sub->shaders[PIPE_SHADER_FRAGMENT]->sinfo.fs_blend_equation_advanced; |
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uint32_t blend_mode = ctx->sub->blend_state.rt[0].alpha_src_factor; |
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uint32_t alpha_dst_factor = ctx->sub->blend_state.rt[0].alpha_dst_factor; |
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bool use_advanced_blending = !has_feature(feat_framebuffer_fetch) && |
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has_feature(feat_blend_equation_advanced) && |
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blend_mask_shader != 0 && |
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blend_mode != 0 && |
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alpha_dst_factor == 0; |
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if(use_advanced_blending) { |
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GLenum blend = translate_blend_func_advanced(blend_mode); |
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glBlendEquation(blend); |
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glEnable(GL_BLEND); |
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} |
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/* set the vertex state up now on a delay */ |
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if (!info->indexed) { |
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GLenum mode = info->mode; |
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