shader: keep track of some more per-IO information

With individual arrays the guest may send layouts with
overlapping locations, so we need to keep track of the usage masks

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Gert Wollny 6 years ago committed by Gert Wollny
parent 636a7c2aa4
commit 4efe5c1ce2
  1. 51
      src/vrend_shader.c

@ -75,6 +75,11 @@ struct vrend_shader_io {
unsigned interpolate;
int first;
int last;
int array_id;
uint8_t usage_mask;
int swizzle_offset;
int num_components;
int layout_location;
unsigned location;
bool invariant;
bool precise;
@ -796,10 +801,15 @@ iter_declaration(struct tgsi_iterate_context *iter,
ctx->inputs[i].interpolate = decl->Interp.Interpolate;
ctx->inputs[i].location = decl->Interp.Location;
ctx->inputs[i].first = decl->Range.First;
ctx->inputs[i].layout_location = 0;
ctx->inputs[i].last = decl->Range.Last;
ctx->inputs[i].array_id = decl->Declaration.Array ? decl->Array.ArrayID : 0;
ctx->inputs[i].usage_mask = mask_temp = decl->Declaration.UsageMask;
u_bit_scan_consecutive_range(&mask_temp, &ctx->inputs[i].swizzle_offset, &ctx->inputs[i].num_components);
ctx->inputs[i].glsl_predefined_no_emit = false;
ctx->inputs[i].glsl_no_index = false;
ctx->inputs[i].override_no_wm = false;
ctx->inputs[i].override_no_wm = ctx->inputs[i].num_components == 1;
ctx->inputs[i].glsl_gl_block = false;
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT &&
@ -977,6 +987,9 @@ iter_declaration(struct tgsi_iterate_context *iter,
name_prefix = "vec4(gl_PointCoord, 0.0, 1.0)";
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->inputs[i].num_components = 4;
ctx->inputs[i].swizzle_offset = 0;
ctx->inputs[i].usage_mask = 0xf;
break;
}
}
@ -996,7 +1009,11 @@ iter_declaration(struct tgsi_iterate_context *iter,
if (ctx->inputs[i].glsl_no_index)
snprintf(ctx->inputs[i].glsl_name, 128, "%s", name_prefix);
else {
if (ctx->inputs[i].name == TGSI_SEMANTIC_FOG)
if (ctx->inputs[i].name == TGSI_SEMANTIC_FOG){
ctx->inputs[i].usage_mask = 0xf;
ctx->inputs[i].num_components = 4;
ctx->inputs[i].swizzle_offset = 0;
ctx->inputs[i].override_no_wm = false;
snprintf(ctx->inputs[i].glsl_name, 64, "%s_f%d", name_prefix, ctx->inputs[i].sid);
else if (ctx->inputs[i].name == TGSI_SEMANTIC_COLOR)
snprintf(ctx->inputs[i].glsl_name, 64, "%s_c%d", name_prefix, ctx->inputs[i].sid);
@ -1035,9 +1052,13 @@ iter_declaration(struct tgsi_iterate_context *iter,
ctx->outputs[i].precise = false;
ctx->outputs[i].first = decl->Range.First;
ctx->outputs[i].last = decl->Range.Last;
ctx->outputs[i].layout_location = 0;
ctx->outputs[i].array_id = decl->Declaration.Array ? decl->Array.ArrayID : 0;
ctx->outputs[i].usage_mask = mask_temp = decl->Declaration.UsageMask;
u_bit_scan_consecutive_range(&mask_temp, &ctx->outputs[i].swizzle_offset, &ctx->outputs[i].num_components);
ctx->outputs[i].glsl_predefined_no_emit = false;
ctx->outputs[i].glsl_no_index = false;
ctx->outputs[i].override_no_wm = false;
ctx->outputs[i].override_no_wm = ctx->outputs[i].num_components == 1;
ctx->outputs[i].is_int = false;
ctx->outputs[i].fbfetch_used = false;
@ -1216,7 +1237,11 @@ iter_declaration(struct tgsi_iterate_context *iter,
if (ctx->outputs[i].glsl_no_index)
snprintf(ctx->outputs[i].glsl_name, 64, "%s", name_prefix);
else {
if (ctx->outputs[i].name == TGSI_SEMANTIC_FOG)
if (ctx->outputs[i].name == TGSI_SEMANTIC_FOG) {
ctx->outputs[i].usage_mask = 0xf;
ctx->outputs[i].num_components = 4;
ctx->outputs[i].swizzle_offset = 0;
ctx->outputs[i].override_no_wm = false;
snprintf(ctx->outputs[i].glsl_name, 64, "%s_f%d", name_prefix, ctx->outputs[i].sid);
else if (ctx->outputs[i].name == TGSI_SEMANTIC_COLOR)
snprintf(ctx->outputs[i].glsl_name, 64, "%s_c%d", name_prefix, ctx->outputs[i].sid);
@ -3273,6 +3298,7 @@ get_source_info(struct dump_ctx *ctx,
} else {
snprintf(srcs[i], 255, "%s(%s%s%s%s)", get_string(srcstypeprefix), prefix, ctx->outputs[j].glsl_name, arrayname, ctx->outputs[j].is_int ? "" : swizzle);
}
sinfo->override_no_wm[i] = ctx->outputs[j].override_no_wm;
break;
}
}
@ -3610,6 +3636,14 @@ void rewrite_io_ranged(struct dump_ctx *ctx)
snprintf(ctx->generic_input_range.io.glsl_name, 64, "%s_g%d",
get_stage_input_name_prefix(ctx, ctx->prog_type), ctx->generic_input_range.io.sid);
ctx->generic_input_range.io.num_components = 4;
ctx->generic_input_range.io.usage_mask = 0xf;
ctx->generic_input_range.io.swizzle_offset = 0;
ctx->patch_input_range.io.num_components = 4;
ctx->patch_input_range.io.usage_mask = 0xf;
ctx->patch_input_range.io.swizzle_offset = 0;
if (prefer_generic_io_block(ctx, io_in))
require_glsl_ver(ctx, 150);
}
@ -3650,6 +3684,15 @@ void rewrite_io_ranged(struct dump_ctx *ctx)
snprintf(ctx->generic_output_range.io.glsl_name, 64, "%s_g%d",
get_stage_output_name_prefix(ctx->prog_type), ctx->generic_output_range.io.sid);
ctx->generic_output_range.io.num_components = 4;
ctx->generic_output_range.io.usage_mask = 0xf;
ctx->generic_output_range.io.swizzle_offset = 0;
ctx->patch_output_range.io.num_components = 4;
ctx->patch_output_range.io.usage_mask = 0xf;
ctx->patch_output_range.io.swizzle_offset = 0;
if (prefer_generic_io_block(ctx, io_out))
require_glsl_ver(ctx, 150);
}

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