vrend_renderer: remove should_invert_viewport

It's an unused function.
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>

Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
macos/master
Gurchetan Singh 7 years ago committed by Jakob Bornecrantz
parent c3f749d0d8
commit 4f60af6ea2
  1. 11
      src/vrend_renderer.c

@ -543,17 +543,6 @@ static void __report_gles_missing_func(const char *fname, struct vrend_context *
}
#define report_gles_missing_func(ctx, missf) __report_gles_missing_func(__func__, ctx, missf)
static inline bool should_invert_viewport(struct vrend_context *ctx)
{
/* if we have a negative viewport then gallium wanted to invert it,
however since we are rendering to GL FBOs we need to invert it
again unless we are rendering upside down already
- confused?
so if gallium asks for a negative viewport */
return !(ctx->sub->viewport_is_negative ^ ctx->sub->inverted_fbo_content);
}
static void vrend_destroy_surface(struct vrend_surface *surf)
{
vrend_resource_reference(&surf->texture, NULL);

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