@ -44,6 +44,8 @@
# define BLIT_USE_GLES (1 << 0)
# define BLIT_USE_MSAA (1 << 1)
# define BLIT_USE_DEPTH (1 << 2)
# define BLIT_MANUAL_SRGB_DECODE (1 << 3)
# define BLIT_MANUAL_SRGB_ENCODE (1 << 4)
struct vec4 {
GLfloat x , y , z , w ;
@ -89,6 +91,8 @@ struct blit_swizzle_and_type {
struct blit_prog_key {
bool is_color : 1 ;
bool is_msaa : 1 ;
bool manual_srgb_decode : 1 ;
bool manual_srgb_encode : 1 ;
uint8_t num_samples ;
int pipe_tex_target ;
struct {
@ -251,11 +255,12 @@ static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx,
int tgsi_tex_target ,
enum tgsi_return_type tgsi_ret ,
const uint8_t swizzle [ 4 ] ,
int nr_samples )
int nr_samples ,
uint32_t flags )
{
char shader_buf [ 4096 ] ;
struct blit_swizzle_and_type swizzle_and_type ;
unsigned flags = 0 ;
unsigned swizzle_ flags = 0 ;
char dest_swizzle_snippet [ DEST_SWIZZLE_SNIPPET_SIZE ] = " texel " ;
const char * ext_str = " " ;
bool msaa = nr_samples > 0 ;
@ -271,20 +276,27 @@ static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx,
}
if ( blit_ctx - > use_gles )
flags | = BLIT_USE_GLES ;
swizzle_ flags | = BLIT_USE_GLES ;
if ( msaa )
flags | = BLIT_USE_MSAA ;
blit_get_swizzle ( tgsi_tex_target , flags , & swizzle_and_type ) ;
swizzle_ flags | = BLIT_USE_MSAA ;
blit_get_swizzle ( tgsi_tex_target , swizzle_ flags, & swizzle_and_type ) ;
if ( swizzle )
create_dest_swizzle_snippet ( swizzle , dest_swizzle_snippet ) ;
bool needs_manual_srgb_decode = has_bit ( flags , BLIT_MANUAL_SRGB_DECODE ) ;
bool needs_manual_srgb_encode = has_bit ( flags , BLIT_MANUAL_SRGB_ENCODE ) ;
if ( msaa )
snprintf ( shader_buf , 4096 , blit_ctx - > use_gles ?
( swizzle_and_type . is_array ? FS_TEXFETCH_COL_MSAA_ARRAY_GLES
: FS_TEXFETCH_COL_MSAA_GLES )
: FS_TEXFETCH_COL_MSAA_GL ,
ext_str , vec4_type_for_tgsi_ret ( tgsi_ret ) ,
needs_manual_srgb_decode ? FS_FUNC_COL_SRGB_DECODE : " " ,
needs_manual_srgb_encode ? FS_FUNC_COL_SRGB_ENCODE : " " ,
needs_manual_srgb_decode ? " srgb_decode " : " " ,
needs_manual_srgb_encode ? " srgb_encode " : " " ,
vrend_shader_samplerreturnconv ( tgsi_ret ) ,
vrend_shader_samplertypeconv ( blit_ctx - > use_gles , tgsi_tex_target ) ,
nr_samples , swizzle_and_type . type , swizzle_and_type . swizzle , dest_swizzle_snippet ) ;
@ -294,6 +306,10 @@ static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx,
FS_TEXFETCH_COL_GLES_1D : FS_TEXFETCH_COL_GLES )
: FS_TEXFETCH_COL_GL ,
ext_str , vec4_type_for_tgsi_ret ( tgsi_ret ) ,
needs_manual_srgb_decode ? FS_FUNC_COL_SRGB_DECODE : " " ,
needs_manual_srgb_encode ? FS_FUNC_COL_SRGB_ENCODE : " " ,
needs_manual_srgb_decode ? " srgb_decode " : " " ,
needs_manual_srgb_encode ? " srgb_encode " : " " ,
vrend_shader_samplerreturnconv ( tgsi_ret ) ,
vrend_shader_samplertypeconv ( blit_ctx - > use_gles , tgsi_tex_target ) ,
swizzle_and_type . swizzle , dest_swizzle_snippet ) ;
@ -362,7 +378,8 @@ static GLuint blit_get_frag_tex_col(struct vrend_blitter_ctx *blit_ctx,
int pipe_tex_target ,
unsigned nr_samples ,
const struct vrend_format_table * src_entry ,
const uint8_t swizzle [ static 4 ] )
const uint8_t swizzle [ static 4 ] ,
uint32_t flags )
{
bool needs_swizzle = false ;
for ( uint i = 0 ; i < 4 ; + + i ) {
@ -375,6 +392,8 @@ static GLuint blit_get_frag_tex_col(struct vrend_blitter_ctx *blit_ctx,
struct blit_prog_key key = {
. is_color = true ,
. is_msaa = nr_samples > 0 ,
. manual_srgb_decode = has_bit ( flags , BLIT_MANUAL_SRGB_DECODE ) ,
. manual_srgb_encode = has_bit ( flags , BLIT_MANUAL_SRGB_ENCODE ) ,
. num_samples = nr_samples ,
. pipe_tex_target = pipe_tex_target
} ;
@ -396,7 +415,8 @@ static GLuint blit_get_frag_tex_col(struct vrend_blitter_ctx *blit_ctx,
enum tgsi_return_type tgsi_ret = tgsi_ret_for_format ( src_entry - > format ) ;
int msaa_samples = nr_samples > 0 ? ( tgsi_ret = = TGSI_RETURN_TYPE_UNORM ? nr_samples : 1 ) : 0 ;
GLuint fs_id = blit_build_frag_tex_col ( blit_ctx , tgsi_tex , tgsi_ret , swizzle , msaa_samples ) ;
GLuint fs_id = blit_build_frag_tex_col ( blit_ctx , tgsi_tex , tgsi_ret ,
swizzle , msaa_samples , flags ) ;
glAttachShader ( prog_id , fs_id ) ;
if ( ! blit_shader_link_and_check ( prog_id ) )
return 0 ;
@ -789,10 +809,27 @@ void vrend_renderer_blit_gl(ASSERTED struct vrend_context *ctx,
} else {
VREND_DEBUG ( dbg_blit , ctx , " BLIT: applying swizzle during blit: (%d %d %d %d) \n " ,
info - > swizzle [ 0 ] , info - > swizzle [ 1 ] , info - > swizzle [ 2 ] , info - > swizzle [ 3 ] ) ;
if ( info - > needs_manual_srgb_decode )
VREND_DEBUG ( dbg_blit , ctx ,
" BLIT: applying manual srgb->linear conversion for src %s(%s) \n " ,
util_format_name ( src_res - > base . format ) ,
util_format_name ( info - > b . src . format ) ) ;
if ( info - > needs_manual_srgb_encode )
VREND_DEBUG ( dbg_blit , ctx ,
" BLIT: applying manual linear->srgb conversion for dst %s(%s) \n " ,
util_format_name ( dst_res - > base . format ) ,
util_format_name ( info - > b . dst . format ) ) ;
uint32_t flags = 0 ;
flags | = info - > needs_manual_srgb_decode ? BLIT_MANUAL_SRGB_DECODE : 0 ;
flags | = info - > needs_manual_srgb_encode ? BLIT_MANUAL_SRGB_ENCODE : 0 ;
prog_id = blit_get_frag_tex_col ( blit_ctx , src_res - > base . target ,
src_res - > base . nr_samples ,
orig_src_entry ,
info - > swizzle ) ;
info - > swizzle ,
flags ) ;
}
if ( ! prog_id ) {
vrend_printf ( " Blitter: unable to create or find shader program \n " ) ;
@ -808,7 +845,9 @@ void vrend_renderer_blit_gl(ASSERTED struct vrend_context *ctx,
glDrawBuffers ( 1 , & buffers ) ;
glBindTexture ( src_res - > target , info - > src_view ) ;
vrend_set_tex_param ( src_res , & info - > b , info - > has_texture_srgb_decode ) ;
vrend_set_tex_param ( src_res , & info - > b ,
info - > has_texture_srgb_decode & &
! info - > needs_manual_srgb_decode ) ;
vrend_set_vertex_param ( prog_id ) ;
set_dsa_write_depth_keep_stencil ( ) ;
@ -822,7 +861,8 @@ void vrend_renderer_blit_gl(ASSERTED struct vrend_context *ctx,
glDisable ( GL_SCISSOR_TEST ) ;
if ( info - > has_srgb_write_control ) {
if ( util_format_is_srgb ( info - > b . dst . format ) | | util_format_is_srgb ( info - > b . src . format ) ) {
if ( ! info - > needs_manual_srgb_encode & &
( util_format_is_srgb ( info - > b . dst . format ) | | util_format_is_srgb ( info - > b . src . format ) ) ) {
VREND_DEBUG ( dbg_blit , ctx , " %s: Enable GL_FRAMEBUFFER_SRGB \n " , __func__ ) ;
glEnable ( GL_FRAMEBUFFER_SRGB ) ;
} else {